Based on our record, Svelte seems to be a lot more popular than EnTT. While we know about 392 links to Svelte, we've tracked only 32 mentions of EnTT. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics. - Source: dev.to / about 1 year ago
Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / almost 2 years ago
Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / almost 2 years ago
Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: almost 2 years ago
There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see... Source: about 2 years ago
The first time I visited https://svelte.dev , the non-flat-vector banner instantly won me. It just stands out from the world around it. I just sort of assumed the engineering was superior to the competition if they were going to lead with crimped metal (and was right). Flat design has always struck me as an extremist response to an issue. Windows Vista required everyone to be on the same page design-language wise... - Source: Hacker News / 8 days ago
Svelte as the main framework. (Whimsy is my first Svelte project, actually! And Svelte didn't disappoint. Almost.). - Source: dev.to / 12 days ago
We're going to build our Svelte application using the Svelte REPL sandbox (or just REPL) at svelte.dev. I recommend checking out all the great documentation at svelte.dev, like its Examples section showcasing Svelte's many features, as well as the cool interactive tutorial at learn.svelte.dev. - Source: dev.to / 12 days ago
In theory, “de-frameworking yourself” is cool, but in practice, it’ll just lead to you building what effectively is your own ad hoc less battle-tested, probably less secure, and likely less performant de facto framework. I’m not convinced it’s worth it. If you want something à la KISS[0][0], just use Svelte/SvelteKit[1][1]. Nowadays, the primary exception I see to my point here is if your goal is to better... - Source: Hacker News / 23 days ago
When I teased this series on LinkedIn, one comment quipped that Vue’s been around since 2014—“you should’ve learned it by now!”—and they’re not wrong. The JS ecosystem churns out UI libraries like Svelte, Solid, RxJS, and more, each pushing reactivity forward. React’s ubiquity made it my go-to for stability and career momentum. Now I’m ready to revisit new patterns and sharpen my tool-belt. - Source: dev.to / 25 days ago
Flecs - Multi-threaded Entity Component System written for C89 & C99
React - A JavaScript library for building user interfaces
EntityX - Fast, type-safe C++ ECS (Entity-Component System).
Vue.js - Reactive Components for Modern Web Interfaces
Entitas - Entity Component System Framework for C# and Unity
Tailwind CSS - A utility-first CSS framework for rapidly building custom user interfaces.