Based on our record, Scratch seems to be a lot more popular than EnTT. While we know about 569 links to Scratch, we've tracked only 32 mentions of EnTT. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics. - Source: dev.to / about 1 year ago
Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / over 1 year ago
Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / almost 2 years ago
Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: almost 2 years ago
There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see... Source: about 2 years ago
I anticipate my kid needing to live in a word with capitalism, it doesn't ncessarily mean that they need a Mastercard at 4 years old. Same with many other things: condoms, keys to a car, access to alcohol. There is a time for everything, and at the age of 4, a young human probably has not yet maxxed out on analog stimuli opportunities. I learned YouTube when it came out in 2006 and I was 21. I've got 19 years of... - Source: Hacker News / about 1 month ago
I've always been fascinated by the technology. I spent many hors playing video games and the first dive into the world of development was when I had to code a game on Scratch. The excercise looked pretty easy: Create a Tamagotchi-like game. Let me tell you - It wasn't easy at all for someone of a young age! There were many things that I needed to pay attention to: Things I have never heard of before! - Source: dev.to / 6 months ago
I would be surprised if your first program was C++? Specifically, getting a decent C++ toolchain that can produce a meaningful program is not a small thing? I'm not sure where I feel about languages made for teaching and whatnot, yet; but I would be remiss if I didn't encourage my kids to use https://scratch.mit.edu/ for their early programming. I remember early computers would boot into a BASIC prompt and I... - Source: Hacker News / 6 months ago
I've been teaching a teenager how to code with smalltalk (Scratch): https://scratch.mit.edu/. - Source: Hacker News / 7 months ago
A good place to start with kids that age is Scratch: https://scratch.mit.edu/. - Source: Hacker News / 8 months ago
Flecs - Multi-threaded Entity Component System written for C89 & C99
Godot Engine - Feature-packed 2D and 3D open source game engine.
EntityX - Fast, type-safe C++ ECS (Entity-Component System).
Code.org - Code.org is a non-profit whose goal is to expose all students to computer programming.
Entitas - Entity Component System Framework for C# and Unity
GDevelop - GDevelop is an open-source game making software designed to be used by everyone.