Software Alternatives, Accelerators & Startups

EnTT VS ale

Compare EnTT VS ale and see what are their differences

EnTT logo EnTT

Header-only C++ game development library with innovative ECS (Entity-Component-System).

ale logo ale

Asynchronous Lint Engine
  • EnTT Landing page
    Landing page //
    2023-09-05
  • ale Landing page
    Landing page //
    2023-08-02

EnTT videos

EnTT -- C++ ECS Gaming Library

More videos:

  • Review - Intro to EnTT (ECS) | Game Engine series

ale videos

ALE Tips & Tricks by Ar. Lei Ramos : Foundree x Zubu DA

More videos:

  • Review - ALE Reviewer | PROFPRAC Practice Exam Part I
  • Review - 5 Things I Learned During My ALE Review Season (June 2019)

Category Popularity

0-100% (relative to EnTT and ale)
Programming
100 100%
0% 0
Text Editors
0 0%
100% 100
Developer Tools
49 49%
51% 51
Productivity
0 0%
100% 100

User comments

Share your experience with using EnTT and ale. For example, how are they different and which one is better?
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Social recommendations and mentions

Based on our record, ale should be more popular than EnTT. It has been mentiond 59 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

EnTT mentions (32)

  • Using Jolt with flecs & Dear ImGui: Game Physics Introspection
    EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics. - Source: dev.to / about 1 month ago
  • Focus: A simple and fast text editor written in Jai
    Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / 9 months ago
  • Introducing Ecsact
    Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / 11 months ago
  • Sharing Saturday #472
    Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: 11 months ago
  • What are the limits of blueprints?
    There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see... Source: about 1 year ago
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ale mentions (59)

  • Laravel code-quality tools
    Support for code quality tools are provided by the ALE plugin. These are supported for PHP:. - Source: dev.to / 4 months ago
  • A Humble Request for Assistance Maintaining ALE
    Hello Everyone! W0rp here. I thought I'd ask on Reddit if there's anyone out there would like to help maintain ALE. It would be nice to have another willing volunteer who is up for providing relevant feedback on PRs, answering common questions, merging good PRs, and managing GitHub issues. I'll mention to anyone interested that I have a general policy of never closing issues, no matter how old, unless they are... Source: 6 months ago
  • Tell HN: Vim Has Autocomplete
    Ctrl-X Ctrl-L is line based completion, see :help CTRL-X_CTRL-L for details. :help ins-completion gets the useful docs, Vim's own docs are very good and worth spending some time learning how to use, so you can learn Vim itself better. Another favorite of mine is 'gf' to open the filename under the cursor, very useful combined with ^X ^F. Omni completion is also useful: https://vim.fandom.com/wiki/Omni_completion... - Source: Hacker News / 8 months ago
  • LazyVim
    FWIW, I still use regular vim with ale [0] and it does everything I want. It formats files with Black and isort, shows ruff and pyright errors, supports jumping to definitions, and has variable information available on hover. I have collected my config over the past several years, but I pretty rarely encounter errors with it. [0]: https://github.com/dense-analysis/ale. - Source: Hacker News / 11 months ago
  • How to configure vim like an IDE
    At some of those syntax things neovim behaves better, and like. But there is https://github.com/dense-analysis/ale. Source: 11 months ago
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What are some alternatives?

When comparing EnTT and ale, you can also consider the following products

Flecs - Multi-threaded Entity Component System written for C89 & C99

fugitive (via vim) - Free - VIM license

EntityX - Fast, type-safe C++ ECS (Entity-Component System).

Vim-Plug - :hibiscus: Minimalist Vim Plugin Manager. Contribute to junegunn/vim-plug development by creating an account on GitHub.

Entitas - Entity Component System Framework for C# and Unity

Vim Awesome - Awesome Vim plugins from across the universe