Eagle is a powerful Windows/macOS digital assets management that uses centralized management logic with a cross-reference structure to help creative professional organize digital assets.
If you have issues managing files, design assets and reference materials that:
Eagle is here to help you! Eagle focuses on 4 major designers' daily workflow, collecting, organizing, searching, and browsing, you can manage your files easily and to link quickly between different parts of your materials to create a inspirational hub/moodboard.
Features and impact you should know about Eagle:
No features have been listed yet.
Its very good for managing your reference materials to swipe files. It's not only for designers but for marketers as well!
Eagle is one of the best Digital Asset Management platforms I have come across. Being a designer we have to manage ton of images and files day to day, using subfolders may lead to a stressful situation. With Eagle, everything is a lot easier, its interface is intuitive I get to use tags, annotations and categorizing functions to organize all my digital assets all in one place.
The added browser extension works flawlessly and makes it easier to manage and save new assets.
Also, the pricing is affordable with great value.
Highly recommend it to anyone who wants to have your digital assets well organized!
Based on our record, Eagle App should be more popular than Pixi.js. It has been mentiond 43 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
For several years now, while reading HN and Xitter every day, I've been collecting lots of tools, projects and technical blog posts to "try out later". Most of them are never used, or stop being developed. But quite a few end up resurfacing, or being useful for new projects I start. What do you use to keep track of tools / products you want to try out later? Or for keeping a library of "state of the art" to try at... - Source: Hacker News / 2 months ago
On that note, I think the best app I've seen for button hotkey observability is Eagle (https://eagle.cool) (ironically built in Electron), which uses a simple setup of unobtrusive tooltips that give a label for the button you hover over and whatever hotkey triggers it. - Source: Hacker News / 3 months ago
Reference a lot. You can mix downtime and breaks with research and study. Watching cool video? Playing nice game? Something sparks your interest? Save it for reference later. I use eagle.cool for that, got a guide on how to use it on my website if you're interested. Source: 6 months ago
For anyone trying to find this, they meant eagle.cool. Eagle.io is very unrelated lol, took me a bit to figure out. Source: 6 months ago
I use Eagle, it stores the images locally like Obsidian does with markdown files. You can add tags, folders and some other cool features. A few bad things is that you have to pay for the use (which I don’t think it is expensive, close to 30 dollars per lifetime use) and they only have desktop versions of the app. Source: 11 months ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 2 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
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