Based on our record, DragonRuby Game Tookit should be more popular than Convos. It has been mentiond 15 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Last week I was working on a very simple game to test DragonRuby Game Toolkit and learn its API. - Source: dev.to / 15 days ago
I am not primarily a game developer. But I wanted to see how some of it works. The engine that has been instrumental to it is DragonRuby Game Toolkit [0]. It was easy to set up and use. And I developed a simple game [1] following a really accessible book [2]. It uses Ruby which is an easy language to pick up- especially as someone who is experienced in Python. I really loved the experience and talked with the... - Source: Hacker News / 8 months ago
This post is about DragonRuby, a Ruby implementation for writing games. Check it out! - Source: dev.to / 11 months ago
Http://www.rubymotion.com/references/success-stories/a-dark-room/ Https://dragonruby.org/toolkit/game. Source: about 1 year ago
In a previous post we looked at rotating rectangles in DragonRuby. - Source: dev.to / about 2 years ago
Excellent idea! You'll have a mature, open standard protocol under the hood, with no vendor lock-in, excellent extensibility, and great modern frontends like The Lounge (https://thelounge.chat/) or Convos (https://convos.chat/) to choose from (and you can choose). - Source: Hacker News / 4 months ago
For the other layers one can front-end IRC with TheLounge [1][2] or Convos [3][4]. TheLounge only persists history in private mode meaning that users are created in that front-end and chat messages are in Redis. For small networks or groups of friends this is probably fine. Notably missing is voice chat. I use the Mumble client [5] with the Murmur or uMurmur [6] server which is light-weight enough to run on... - Source: Hacker News / over 1 year ago
FWIW TheLounge [1] and Convos [2] can front-end an IRC server giving it much of the look of a modern client and also chat persistence when using TheLounge in private mode. The trade-off in my opinion is scalability. With a bog standard IRCD I can handle tens of thousands of clients per node. Adding web persistent chat adds memory usage. [1] - https://github.com/thelounge https://thelounge.chat/ [2] -... - Source: Hacker News / over 1 year ago
IRC is a mature, extensible, open protocol, with a wide variety of server and client implementations to suit many use cases, servers can be self-hosted and federated, and modern web-based clients like The Lounge or Convos offer a user experience equivalent to Discord, Slack, etc. Source: over 1 year ago
And there are some great web-based clients like the Lounge and Convos that offer an equivalent UX to Discord or Slack, are open-source, self-hostable, and based on a mature, reliable, and extensible open protocol. Source: about 2 years ago
Godot Engine - Feature-packed 2D and 3D open source game engine.
The Lounge - The Lounge is a web IRC client that you host on your own server.
Gosu - Gosu is a 2D game development library for the Ruby and C++ programming languages, available for Mac OS X, Windows, and Linux.
mIRC - mIRC: Internet Relay Chat client
nCine - Cross-platform 2D game engine in C++
Kiwi IRC - A hand-crafted IRC client that you can enjoy. Designed to be used easily and freely.