Software Alternatives & Reviews

Dear ImGui VS EnTT

Compare Dear ImGui VS EnTT and see what are their differences

Dear ImGui logo Dear ImGui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

EnTT logo EnTT

Header-only C++ game development library with innovative ECS (Entity-Component-System).
  • Dear ImGui Landing page
    Landing page //
    2023-07-28
  • EnTT Landing page
    Landing page //
    2023-09-05

Dear ImGui videos

Dear ImGui -- C++ GUI Framework For AAA Games and Game Engines

More videos:

  • Review - CppCon 2016: Nicolas Guillemot “Dear imgui,"

EnTT videos

EnTT -- C++ ECS Gaming Library

More videos:

  • Review - Intro to EnTT (ECS) | Game Engine series

Category Popularity

0-100% (relative to Dear ImGui and EnTT)
IDE
100 100%
0% 0
Programming
0 0%
100% 100
Game Engine
100 100%
0% 0
Developer Tools
0 0%
100% 100

User comments

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Social recommendations and mentions

Based on our record, Dear ImGui should be more popular than EnTT. It has been mentiond 156 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Dear ImGui mentions (156)

  • Immediate Mode GUI Programming
    The Dear ImGui readme is a good starting point: https://github.com/ocornut/imgui ...now of course Dear ImGui is a specific implementation of an immediate mode UI framework, but it's also the most popular implementation. - Source: Hacker News / 4 months ago
  • Where do I start to learn C++ for a game development
    Bonus: If you want to make desktop app with UI, then this is another great C++ library and it's also simple to learn as well. https://github.com/ocornut/imgui. Source: 5 months ago
  • M2TW Engine Overhaul project just dropped an autosorting and battle camera update!
    Create your own GUIs and overlays using the popular ImGUI. Source: 6 months ago
  • Unheard Engine: Adding spot lights, HDR support, compilation-free parameter node in material graph.
    There are also misc bugfixes, editor changes this time. But I'm a bit tired of win32 and plan to port Dear Imgui afterward. Or leave a comment if you have a good idea about the GUI! I'd like to be focus on the runtime rendering more and keep GUI programming as simple as possible. Source: 7 months ago
  • Textual Web: TUIs for the Web
    > [...] you can build UIs that are snappy and keyboard driven. That's not an advantage that is exclusive to TUIs; after all, you're running your TUI inside a graphical application that emulates a terminal. (Unless you're rocking an actual VT102, in which case I bow down to you.) In fact there's an entire class of applications that are extremely snappy and keyboard driven, by their very nature: games. Some people... - Source: Hacker News / 8 months ago
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EnTT mentions (32)

  • Using Jolt with flecs & Dear ImGui: Game Physics Introspection
    EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics. - Source: dev.to / 17 days ago
  • Focus: A simple and fast text editor written in Jai
    Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / 8 months ago
  • Introducing Ecsact
    Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / 11 months ago
  • Sharing Saturday #472
    Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: 11 months ago
  • What are the limits of blueprints?
    There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see... Source: 12 months ago
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What are some alternatives?

When comparing Dear ImGui and EnTT, you can also consider the following products

GTK - GTK+ is a multi-platform toolkit for creating graphical user interfaces.

Flecs - Multi-threaded Entity Component System written for C89 & C99

WompMobile - WompMobile offers tow kind of functions – first creating new mobile apps and secondly converting the websites into mobile applications.

EntityX - Fast, type-safe C++ ECS (Entity-Component System).

Oracle Mobile Application - Oracle Mobile Application framework or Oracle Mobile Application development platform is a hybrid mobile framework for rapidly developing single source applications for many platforms and devices.

Entitas - Entity Component System Framework for C# and Unity