Based on our record, Dear ImGui should be more popular than EnTT. It has been mentiond 156 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
The Dear ImGui readme is a good starting point: https://github.com/ocornut/imgui ...now of course Dear ImGui is a specific implementation of an immediate mode UI framework, but it's also the most popular implementation. - Source: Hacker News / 4 months ago
Bonus: If you want to make desktop app with UI, then this is another great C++ library and it's also simple to learn as well. https://github.com/ocornut/imgui. Source: 5 months ago
Create your own GUIs and overlays using the popular ImGUI. Source: 6 months ago
There are also misc bugfixes, editor changes this time. But I'm a bit tired of win32 and plan to port Dear Imgui afterward. Or leave a comment if you have a good idea about the GUI! I'd like to be focus on the runtime rendering more and keep GUI programming as simple as possible. Source: 7 months ago
> [...] you can build UIs that are snappy and keyboard driven. That's not an advantage that is exclusive to TUIs; after all, you're running your TUI inside a graphical application that emulates a terminal. (Unless you're rocking an actual VT102, in which case I bow down to you.) In fact there's an entire class of applications that are extremely snappy and keyboard driven, by their very nature: games. Some people... - Source: Hacker News / 8 months ago
EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics. - Source: dev.to / 17 days ago
Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / 8 months ago
Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / 11 months ago
Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: 11 months ago
There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see... Source: 12 months ago
GTK - GTK+ is a multi-platform toolkit for creating graphical user interfaces.
Flecs - Multi-threaded Entity Component System written for C89 & C99
WompMobile - WompMobile offers tow kind of functions – first creating new mobile apps and secondly converting the websites into mobile applications.
EntityX - Fast, type-safe C++ ECS (Entity-Component System).
Oracle Mobile Application - Oracle Mobile Application framework or Oracle Mobile Application development platform is a hybrid mobile framework for rapidly developing single source applications for many platforms and devices.
Entitas - Entity Component System Framework for C# and Unity