Amazon GameLift might be a bit more popular than CGI Moon Kit. We know about 14 links to it since March 2021 and only 10 links to CGI Moon Kit. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I started with NASA's "CGI Moon Kit" [1] to do my little voxel-based moon game, Mooncraft2000. Higher-resolution data would have been cool – but at some point the enormity of the data would probably mean I would have to stick to a small area of the Moon lest I fill my little server with tiles, ha ha. https://svs.gsfc.nasa.gov/4720. - Source: Hacker News / about 2 months ago
Some more information, I am using a sun lightsource in the roughly 30m away. I am using a GAIA DR2 Image for the background of the galactic plane, set on strength 0.1. For the moon I am using the NASA CGI Kit, with the Color plugged into a principled shader, and the displacement image plugged into a displacement node, into the displacement output. Source: 12 months ago
These great Moon images were obtained from NASA's Scientific Visualization Studio : https://svs.gsfc.nasa.gov/4720 using the Lunar Reconnaissance Orbiter camera and laser altimeter instruments. Source: about 2 years ago
If anyone wants the texture, it can be found here from NASA. Source: over 2 years ago
Yeah I used this one from NASA https://svs.gsfc.nasa.gov/4720. Source: almost 3 years ago
Although not production-ready solution for multiplayer, it is a quick, easy and low-cost way to implement multiplayer functionality for prototyping purposes. For more long-term solutions, AWS does offer its own game server hosting service - AWS Gamelift. - Source: dev.to / 21 days ago
You think Amazon servers aren't industry standard? https://aws.amazon.com/gamelift/. Source: about 1 year ago
There are a ton of technology solutions sold by other companies these days that - with the appropriate funding - can accelerate the timeline of damn near any project, multiplayer online games included. With a bit of expertise and a big enough credit limit, damn near anything's possible. Source: over 1 year ago
Before you get too far into things, give the documentation on GameLift a read: https://aws.amazon.com/gamelift/ I’ve never used it myself but it’s an AWS service that handles a lot of the “this is annoying” of deploying game servers on the AWS cloud. It can be used as a complete solution or as modules, and some of those modules might ease your development time. Source: over 1 year ago
On PC, less than 5% of my matches are P2P connections. Google Cloud Game Servers can handle high amount of traffic; it is Google for God's sake! Google & Amazon host a lot of games. The only logical reason that would make the game switch to a player-hosted match should be because you & your opponent are closer to each other than the nearest server, but that's not always the case from the matches I see on PC. I am... Source: almost 2 years ago
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