Software Alternatives, Accelerators & Startups

build2 VS Artifactory

Compare build2 VS Artifactory and see what are their differences

build2 logo build2

build2 is an open-source (MIT), cross-platform build toolchain for developing and packaging C and...

Artifactory logo Artifactory

The world’s most advanced repository manager.
  • build2 Landing page
    Landing page //
    2021-08-12
  • Artifactory Landing page
    Landing page //
    2023-10-02

build2 videos

Review of LUXA’s hard gel BUILD2 in BLUSH | NAILS | Nail overlay

Artifactory videos

Introduction to Artifactory

More videos:

  • Review - [Webinar] Introducing JFrog Mission Control
  • Review - [Webinar] Introduction to Artifactory
  • Review - JFrog Mission Control - Accelerate Software Delivery at Global Scale
  • Review - [Webinar] Introduction to Artifactory

Category Popularity

0-100% (relative to build2 and Artifactory)
Front End Package Manager
Code Collaboration
0 0%
100% 100
Package Manager
21 21%
79% 79
Git
0 0%
100% 100

User comments

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Reviews

These are some of the external sources and on-site user reviews we've used to compare build2 and Artifactory

build2 Reviews

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Artifactory Reviews

Repository Management Tools
Artifactory is the enterprise-ready repository manager available today, supporting secure, clustered, High Availability Docker registries. JFrog is a universal artifact repository and distribution platform. A unique DevOps tool, JFrog Artifactory is a universal artifact repository manager that fully supports software packages created by any language or technology. Integrates...
Source: mindmajix.com
Choosing a Binary Repository Manager
JFrog bills Artifactory as the first universal binary repository manager and supports a wide range of package managers, including Maven, npm, Go Registry, NuGet, PyPI, RubyGems, Conan, RPM, Debian, and Helm. It’s been around since before 2009. A complete list of supported package managers can be found here.
What is Artifactory?
Artifactory is a branded term to refer to a repository manager that organizes all of your binary resources. These resources can include remote artifacts, proprietary libraries, and other third-party resources. A repository manager pulls all of these resources into a single location. The word “Artifactory” refers to the JFrog product, the JFrog Artifactory, but there are...

Social recommendations and mentions

Artifactory might be a bit more popular than build2. We know about 20 links to it since March 2021 and only 16 links to build2. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

build2 mentions (16)

  • C++ Papercuts
    As the name suggests, this wraps the whatever build system that the dependency is using rather than replacing it with Meson. Say if you depend on Boost and Qt, you will end up using both Boost Build and CMake in addition to Meson (most likely there will be a couple of more build systems if you are also building Boost's and Qt's own dependencies such as ICU). This has two major drawbacks: 1. The build in... - Source: Hacker News / 9 months ago
  • Sharing Saturday #472
    Which reminds me that I could package libtcode for build2 as that's what I'm using for MEGASTRUCTURES. I already packaged ENTT and fmt before and it's available on the OSS repository so it might be quite easy to do if libtcod dont have too many dependencies. Source: 11 months ago
  • Sharing Saturday #469
    After build2 devs added a missing feature that was preventing me from correctly running the python scripts from godot-cpp that generates the C++ bindings (the build2 devs were actually hitting similar issues and I was lucky to reach it while they were working on a solution), I managed to complete a working version of the build2 package of godot-cpp. As a reminder, godot-cpp is the library you need to use that... Source: 12 months ago
  • Sharing Saturday #467
    The first step is to do some scaffolding to easily build my C++ model from Prototype 1 as a Godot Extension, which also implies building godot-cpp which can be done with Scons or CMake easily as their scripts are provided, but I actually want to use build2 which is what I like to use these days in my own projects in C++. I could build godot-cpp in CMake and then link to it using my project under build2 but I kind... Source: 12 months ago
  • CPP, C++ Pain Points from the results of the 2023 Annual C++ Developer Survey reviewed
    On the subject of the difficulties with setting up a CI pipeline, I want to give a shout-out to Build2, which is incredible in this regard. Source: about 1 year ago
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Artifactory mentions (20)

  • Where to store executables shared by a team/project
    I kind of hate it, but Artifactory seems popular at companies: https://jfrog.com/artifactory/. Source: 10 months ago
  • Adding Virtual Environments to Git Repo
    When not providing all dependencies yourself, you might suffer from people deleting the packages you depend on (IMHO a very rare scenario). If it is really that critical (hint: usually it isn't), create a local mirror of Pypi (full or only the packages you need). Devpi, Artifactory, etc. Can do that or you just dump the necessary files into Cloud storage, so you have a backup. Source: about 1 year ago
  • Authenticated Docker Hub image pulls in Kubernetes
    Operate a pull-through cache registry, like Artifactory or the open source reference Docker registry. This will allow you to pull images from Docker Hub less frequently, improving your chances of staying under the anonymous usage limit. - Source: dev.to / about 1 year ago
  • Concretely, how do you trust the experts? That is, how do you a) identify experts relevant to something and b) determine if they have a consensus (and if so, what it is) on a given topic?
    Like suppose for a second that . . . Idk . . . a product team wants our ci workflows to start using Artifactory. Okay great, I don't know Artifactory integration but I'm going to tell them "Sure, I'll get right on that.". Source: about 1 year ago
  • What do I do with large "asset" files?
    If these "assets" have an independent release schedule I would treat them separately (especially if they are externally provided). If they are not built from source then treat them as artefacts, they don't belong in git. You can store the in an artefact repository (like Artifactory of Nexus) or (as u/nekokattt points out) in something like S3. Source: over 1 year ago
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What are some alternatives?

When comparing build2 and Artifactory, you can also consider the following products

Conan - Conan is an Action-Adventure, Hack and Slash and Single-player video game developed by Nihilistic Software and published by THQ.

Sonatype Nexus Repository - The world's only repository manager with FREE support for popular formats.

Vcpkg - C++ Library Manager for Windows, Linux, and macOS

Cloudsmith - Cloudsmith is the preferred software platform for securely storing and sharing packages and containers. We have distributed millions of packages for innovative companies around the world.

Hunter package manager - CMake driven cross-platform package manager for C/C++.

Atlassian Bitbucket Server - Atlassian Bitbucket Server is a scalable collaborative Git solution.