Cloudsmith is a single source of truth for all your software assets, available to teams, individuals, customers and build processes anywhere on the planet. Cloudsmith is the only cloud-native, universal package management solution, allowing your organization to create, store and share packages in any format, to any place, with total confidence.
Based on our record, build2 seems to be a lot more popular than Cloudsmith. While we know about 16 links to build2, we've tracked only 1 mention of Cloudsmith. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
As the name suggests, this wraps the whatever build system that the dependency is using rather than replacing it with Meson. Say if you depend on Boost and Qt, you will end up using both Boost Build and CMake in addition to Meson (most likely there will be a couple of more build systems if you are also building Boost's and Qt's own dependencies such as ICU). This has two major drawbacks: 1. The build in... - Source: Hacker News / 9 months ago
Which reminds me that I could package libtcode for build2 as that's what I'm using for MEGASTRUCTURES. I already packaged ENTT and fmt before and it's available on the OSS repository so it might be quite easy to do if libtcod dont have too many dependencies. Source: 11 months ago
After build2 devs added a missing feature that was preventing me from correctly running the python scripts from godot-cpp that generates the C++ bindings (the build2 devs were actually hitting similar issues and I was lucky to reach it while they were working on a solution), I managed to complete a working version of the build2 package of godot-cpp. As a reminder, godot-cpp is the library you need to use that... Source: 12 months ago
The first step is to do some scaffolding to easily build my C++ model from Prototype 1 as a Godot Extension, which also implies building godot-cpp which can be done with Scons or CMake easily as their scripts are provided, but I actually want to use build2 which is what I like to use these days in my own projects in C++. I could build godot-cpp in CMake and then link to it using my project under build2 but I kind... Source: about 1 year ago
On the subject of the difficulties with setting up a CI pipeline, I want to give a shout-out to Build2, which is incredible in this regard. Source: about 1 year ago
Linus Torvalds about this: https://www.youtube.com/watch?v=Pzl1B7nB9Kc Distros (Debian in particular comes to mind) have some really annoying packaging rules, and as a maintainer of a Go program, it's a huge pain, so we decided to just set up a repo with https://cloudsmith.com/ instead of trying to deal with that. They require every dependency (indirect or not) to be packaged separately. We don't have the time for... - Source: Hacker News / over 2 years ago
Conan - Conan is an Action-Adventure, Hack and Slash and Single-player video game developed by Nihilistic Software and published by THQ.
Artifactory - The world’s most advanced repository manager.
Vcpkg - C++ Library Manager for Windows, Linux, and macOS
Sonatype Nexus Repository - The world's only repository manager with FREE support for popular formats.
Hunter package manager - CMake driven cross-platform package manager for C/C++.
packagecloud - Free hosted Node.js, Debian, RPM, Java, Python and RubyGem repositories. Chef, Puppet, Jenkins, Buildkite, CircleCI and Travis CI integrations.