I became a VUE artist, when VUE 5 was released, and eventually went up the ladder to V.15 Complete. And , where I got tired of waiting hours, to create that "Perfect picture." And , why VUE failed miserably as an animation tool. VUE, for all it's improvements and changes, was basically stuck in the 90's, and still using the archaic frame building architecture found in WINDOWS . AVI. . IF , I wanted to animate anything, IT was going to be limited, and a VERY slow process. I.E. A two minute Ocean Sim, would take days to render, and the output, at best. COOL. but, with the brutally long, render times; IT basically became an expensive, worthless tool.
Would I still recommend this for beginners? - YES, for the simple reason, it introduces them 3-D modeling, and scene development. IT'S also a good tool for matte artists, because creating a simple PHOTO REAL background ,takes very little time.
OVER the years, though, I found the software, was real flakey, and prone to crashing. SO, in the end, I simply got tired of the nonsense, and moved on. I USE UNREAL 5 now, and it's a totally different world. I can create, and a fully animated scene, in a matter of minutes... and in full 3D , and with pre-animated objects. IT was game changer.
SO, final words? I would give VUE a plug , for ease of use, and stunning photo real output, but, would not be my choice for an animation solution. Just, by it's design.
I simply had too many bad experiences with the software. I hope the company focuses more on system stability, instead of adding MORE tweaks. MY assessment of V6.I , was very mixed. IT crashed constantly, yet, eventually was stable enough to use. V.9 , compete was an amazing program, and that's where E-ON got it right. Where they got it wrong, was the product was NOT affordable for the average user, and was also a factor; in me dropping the platform.
Based on our record, Blockbench seems to be a lot more popular than Vue. While we know about 13 links to Blockbench, we've tracked only 1 mention of Vue. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I've recently been tinkering with Figura, which is a mod that allows you to customize your player model using Blockbench. After creating a custom model with ears and a tail for my own skin, I decided to create a model based on Docm77's goat horn skin. After a while, I got the horns and eye to correctly follow the head. Strangely, the robot arm worked fine on my first try. Source: about 1 year ago
I use a program called Blockbench, it makes the process incredibly simple from start to finish making pixel/low poly. It was originally intended for Minecraft assets then further branched out into supporting low-poly. Source: about 1 year ago
Then I believe that blockbench.net is your best bet. Lets people make things without the game (mobs, items, etc.). Source: over 1 year ago
And Chromium doesn't just mean Chromium. It also means that I can use Discord, Vivaldi, Blockbench and Atom (although Atom won't work unless you manually compile an ARM version from source; it has no official ARM build at the moment), which are all applications that I frequently use. Source: about 2 years ago
There are also Blockbench, GIMP (Apple Silicon port), Discord (Canary) and Vivaldi running in the background, but those are third party programs so it is less likely that anyone here will know anything about it. Source: about 2 years ago
It says right there: "Play God with the ultimate landscape generator" and that's what it did. You generate a random terrain, mould it to how you want it, set the levels of trees, water, grass, type of sky etc, set the camera position, and then it would render it for you. These days there are many more options: Terragen, Vue, World Machine, World Creator, Instant Terra, Bryce. Source: almost 3 years ago
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