Software Alternatives, Accelerators & Startups

Blockbench

Modern, open source 3D model editor.

Blockbench Alternatives

The best Blockbench alternatives based on verified products, community votes, reviews and other factors.
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  1. 30

    A free lightweight GPU-based voxel art editor and interactive path tracing renderer.

    /magicavoxel-alternatives
  2. 31

    Model in a unique cubic style. Start modelization with boxes. Move, rotate and scale cuboids.

    /cubik-studio-alternatives
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  4. 26

    Draw and view amazing 3D pixel art images.

    /voxedit-alternatives
  5. 30

    Goxel is a simple, but powerful voxel graphic editor with 24-bit color support, unlimited scene...

    /goxel-alternatives
  6. 25

    3D pixelart editor based on sprite stacking technique.

    /spritestack-alternatives
  7. 25

    Design and edit 3D voxel models in your browser.

    /voxel-builder-alternatives
  8. 24

    Qubicle is a professional voxel editor optimized for the easy creation of 3D models

    /qubicle-voxel-editor-alternatives
  9. 25

    VoxelShop is an extremely intuitive and powerful software for OSX, Windows and Linux to modify and...

    /voxelshop-alternatives
  10. 24

    Blender is the open source, cross platform suite of tools for 3D creation.

    /blender-alternatives
  11. 19

    Create Sprite Stacks quickly and easily!

    /spritepile-alternatives
  12. 19

    Create 3D models of your own design and then render them with realistic lighting.

    /voxelmaker-alternatives
  13. 19

    Free, intuitive online voxel editing tool.

    /voxelator-alternatives
  14. 19

    Slab6 is a voxel editor that Edits, VOX, KV6, and KVX files.

    /slab6-alternatives
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Blockbench discussion

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  1. User avatar
    Lori
    · 8 months ago
    · Reply

    My issue with Blockbench is the lack of good tutorials for people that know nothing about modeling or making addons. They usually start with "Today I will teach you how to use Blockbench," and then immediately jump into making entities. You don't teach a baby to run track and jump hurdles when they don't even know how to walk yet. The obvious -or at least obvious to me- place to start is with making a simple block. Cover simple things like what is a texture or what is a template. How to put a pre-made texture on a single face or on all faces. Stick to the most basic concepts first. Texturing a dog made of multiple blocks is much more complicated than putting a texture on one face of a single block. For a noob like me, complex items are confusing when all I'm looking to do is make new blocks to build with. I get that content creators love to show off what they can do, but tutorials are not the place for that. Blocks might seem boring but they are the basis for Minecraft. Take the time to teach people about blocks and then move on to more advanced items after they've gotten comfortable with the basics.