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The Book of Shaders might be a bit more popular than Blender. We know about 141 links to it since March 2021 and only 137 links to Blender. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Update, I just downloaded 3.6 LTS from the blender.org official site, they are asking for donations. This time, the URL stayed. Source: 12 months ago
Hold up. When I go to blender.org then add the /thanks to the URL, it goes to that page, then immediately goes to a 404 right after. Interesting.... Source: 12 months ago
This is oddly strange its the usual go to for me to download blender updates (i google blender and click the usual blender.org strange..). Source: 12 months ago
If this is any other site than blender.org, you're at the wrong place. Source: 12 months ago
Can't say much, here. But I use this to deliver what my clients need. Before you ask why I can't tell - anonymity through obscurity. Source: about 1 year ago
I just started studying shaders. Thanks to thebookofshaders.com for getting me started. I managed to get a grasp on making moving lines with sin and cos, and that enabled me to make fancy backgrounds for my 2D game. Now I simply wanted to apply a moving sin line to a texture so I could get the classic "gleam" effect for a 2D asset in my game. But this got weird. Source: 8 months ago
Then there is a cool resource I stumbled upon while having the same need as you. It's https://thebookofshaders.com/. Source: 12 months ago
Once you learn Three.js then Master Shaders (https://thebookofshaders.com/) , (https://inspirnathan.com/topics/shaders) and Learn Signed Distance functions (https://iquilezles.org/articles/distfunctions/) which will open to new world (https://www.shadertoy.com/). Source: almost 1 year ago
Https://thebookofshaders.com/ is the best one! Source: about 1 year ago
If you want a from scratch, low-level understanding, https://thebookofshaders.com/ is a good reference. The code there is GLSL, but the general ideas are very similar regardless of the shader language used. Source: about 1 year ago
Unity - The multiplatform game creation tools for everyone.
Shadertoy - Build shaders, share them, and learn from the best community.
Cinema 4D - Cinema 4D is a 3D modeling, animation, motion graphics and rendering application.
SHADERed - Lightweight, full-featured desktop tool for creating and testing HLSL and GLSL shaders
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Shader Editor - Android app to create GLSL shaders and use them as live wallpaper