Avoyd voxel editor is an art tool. It is able to create and work with large voxel worlds and display them in their entirety, explore, edit, render, export to polygon mesh, and use them to make custom worlds to play in.
Features include:
Avoyd is a voxel game with six degrees of freedom movement. The entire terrain is editable. Development is in progress.
No features have been listed yet.
Avoyd's answer
Avoyd started out in 1999 as a multiplayer first person shooter with a fully modifiable voxel world, arguably the first such type of game. Many of our early players were mainly interested in building structures with our game, and so when we came back to making a modern version of Avoyd we decided to put a strong focus on the Voxel Editor.
Avoyd's answer
Avoyd Voxel Editor supports extremely large voxel worlds. It can import and renders entire Minecraft worlds as voxels.
Avoyd's answer
Minecraft map makers and modders, along with voxel artists who want to assemble and render large scenes or export to mesh for use in Games or 3D content tools with physically based materials.
Avoyd's answer
Avoyd runs on our in-house voxel game engine written in C++ using:
For a full list of technologies used in Avoyd see our FAQ.
Voxels in Avoyd are compressed with our proprietary enkiOT voxel octree technology, which is also used for ray casting. The enkiOT library is used in the Mercuna AI 3D Pathfinding middleware and has been shipped in a number of AAA titles over the years.
Avoyd's answer
Based on our record, Blockbench seems to be more popular. It has been mentiond 13 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I've recently been tinkering with Figura, which is a mod that allows you to customize your player model using Blockbench. After creating a custom model with ears and a tail for my own skin, I decided to create a model based on Docm77's goat horn skin. After a while, I got the horns and eye to correctly follow the head. Strangely, the robot arm worked fine on my first try. Source: about 1 year ago
I use a program called Blockbench, it makes the process incredibly simple from start to finish making pixel/low poly. It was originally intended for Minecraft assets then further branched out into supporting low-poly. Source: about 1 year ago
Then I believe that blockbench.net is your best bet. Lets people make things without the game (mobs, items, etc.). Source: almost 2 years ago
And Chromium doesn't just mean Chromium. It also means that I can use Discord, Vivaldi, Blockbench and Atom (although Atom won't work unless you manually compile an ARM version from source; it has no official ARM build at the moment), which are all applications that I frequently use. Source: about 2 years ago
There are also Blockbench, GIMP (Apple Silicon port), Discord (Canary) and Vivaldi running in the background, but those are third party programs so it is less likely that anyone here will know anything about it. Source: about 2 years ago
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