Artifactory might be a bit more popular than build2. We know about 20 links to it since March 2021 and only 16 links to build2. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I kind of hate it, but Artifactory seems popular at companies: https://jfrog.com/artifactory/. Source: 11 months ago
When not providing all dependencies yourself, you might suffer from people deleting the packages you depend on (IMHO a very rare scenario). If it is really that critical (hint: usually it isn't), create a local mirror of Pypi (full or only the packages you need). Devpi, Artifactory, etc. Can do that or you just dump the necessary files into Cloud storage, so you have a backup. Source: about 1 year ago
Operate a pull-through cache registry, like Artifactory or the open source reference Docker registry. This will allow you to pull images from Docker Hub less frequently, improving your chances of staying under the anonymous usage limit. - Source: dev.to / about 1 year ago
Like suppose for a second that . . . Idk . . . a product team wants our ci workflows to start using Artifactory. Okay great, I don't know Artifactory integration but I'm going to tell them "Sure, I'll get right on that.". Source: over 1 year ago
If these "assets" have an independent release schedule I would treat them separately (especially if they are externally provided). If they are not built from source then treat them as artefacts, they don't belong in git. You can store the in an artefact repository (like Artifactory of Nexus) or (as u/nekokattt points out) in something like S3. Source: over 1 year ago
As the name suggests, this wraps the whatever build system that the dependency is using rather than replacing it with Meson. Say if you depend on Boost and Qt, you will end up using both Boost Build and CMake in addition to Meson (most likely there will be a couple of more build systems if you are also building Boost's and Qt's own dependencies such as ICU). This has two major drawbacks: 1. The build in... - Source: Hacker News / 9 months ago
Which reminds me that I could package libtcode for build2 as that's what I'm using for MEGASTRUCTURES. I already packaged ENTT and fmt before and it's available on the OSS repository so it might be quite easy to do if libtcod dont have too many dependencies. Source: 11 months ago
After build2 devs added a missing feature that was preventing me from correctly running the python scripts from godot-cpp that generates the C++ bindings (the build2 devs were actually hitting similar issues and I was lucky to reach it while they were working on a solution), I managed to complete a working version of the build2 package of godot-cpp. As a reminder, godot-cpp is the library you need to use that... Source: 12 months ago
The first step is to do some scaffolding to easily build my C++ model from Prototype 1 as a Godot Extension, which also implies building godot-cpp which can be done with Scons or CMake easily as their scripts are provided, but I actually want to use build2 which is what I like to use these days in my own projects in C++. I could build godot-cpp in CMake and then link to it using my project under build2 but I kind... Source: about 1 year ago
On the subject of the difficulties with setting up a CI pipeline, I want to give a shout-out to Build2, which is incredible in this regard. Source: about 1 year ago
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