Based on our record, Agar.io should be more popular than Sass. It has been mentiond 289 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Hey, the game I am looking for was from when agar.io was popular. It was a singleplayer game where your cursor was a little dot. Bigger dots would fly into the screen from every side and you had to avoid them, as if you touched them with your small dot you would die. However, there were also some smaller dots coming that you could touch to get bigger. So you basically had to eat the smaller dots and avoid the... Source: 6 months ago
Question: Is it possible to use the "High-Level Multiplayer API" to implement different "game rooms" from the same server? For example, in the case of agar.io, you can create different game rooms that can be joined by you're friends with a code. From what I can tell, when a client connects to the server using MultiplayerPeer, the server acts as another peer in the game, so I can't tell if it's possible to let that... Source: 8 months ago
So, my question is: What kind of servers do IO games like agar.io, diep.io or slither.io typically use? (I'm not talking about the ones who are faking multiplayer of course. Source: 9 months ago
Its annoying that you as a normal player don't has a chance anymore. What can we do so agar.io will be as fun as back in the day when it was 2016 and there was no teaming? Source: 11 months ago
I remember it being an agar.io style game, but you were blocks and might have become littler blocks when you died. I think the name started with a k, or one of the skins had the letter k in it. I remember playing it 2-3 years ago. Source: 12 months ago
Attractions is a UI kit for Svelte that includes 49 components and a collection of helper functions. It uses Sass for styling. Although the Attractions kit seems promising and the components look really nice, it's not very actively supported right now and its future is uncertain. - Source: dev.to / about 1 month ago
We took our time evaluating different options and ultimately landed on a focused set of technologies: Next.js, TypeScript, Redux Toolkit, SASS, and Axios. This combination offers a powerful and manageable foundation for our project, avoiding the pitfalls of an overly complex tech stack. - Source: dev.to / 19 days ago
Traditionally CSS lacked features such as variables, nesting, mixins, and functions. This was frustrating for Developers as it often led to CSS quickly becoming complex and cumbersome. In an attempt to make code easier and less repetitive CSS pre-processors were born. You would write CSS in the format the pre-processor understood and, at build time, you'd have some nice CSS. The most common pre-processors these... - Source: dev.to / 3 months ago
CSS stands for Cascading Style Sheets, and is a scripting language used to style web pages. SCSS stands for Syntactically Awesome Style Sheet, and is a superset of CSS. You can think of SCSS as the more advanced version of CSS, which comes with several features that CSS does not support, such as the SCSS nested syntax, as shown below. - Source: dev.to / 4 months ago
In the past, you’d need to rely on pre-processors such as SaSS or Less, but not anymore… Native CSS nesting has landed on all major modern browsers. - Source: dev.to / 5 months ago
Slither.io - Slither.io is a multiplayer online video game. Players control an avatar resembling a worm, which consumes multicolored pellets, both from other players and ones that naturally spawn on the map in the game, to grow in size.
PostCSS - Increase code readability. Add vendor prefixes to CSS rules using values from Can I Use. Autoprefixer will use the data based on current browser popularity and property support to apply prefixes for you.
Diep.io - Diep.io is a multiplayer action game available for web browsers, Android, and iOS, created by Brazilian developer Matheus Valadares. Players control tanks and earn points by destroying shapes and killing other players in a 2D arena.
Stylus - EXPRESSIVE, DYNAMIC, ROBUST CSS
Osmos - The full game includes 47 levels (plus "infinite" bonus content) across 8 distinct level...
Tailwind CSS - A utility-first CSS framework for rapidly building custom user interfaces.