Based on our record, Agar.io should be more popular than Bulma. It has been mentiond 289 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Hey, the game I am looking for was from when agar.io was popular. It was a singleplayer game where your cursor was a little dot. Bigger dots would fly into the screen from every side and you had to avoid them, as if you touched them with your small dot you would die. However, there were also some smaller dots coming that you could touch to get bigger. So you basically had to eat the smaller dots and avoid the... Source: 6 months ago
Question: Is it possible to use the "High-Level Multiplayer API" to implement different "game rooms" from the same server? For example, in the case of agar.io, you can create different game rooms that can be joined by you're friends with a code. From what I can tell, when a client connects to the server using MultiplayerPeer, the server acts as another peer in the game, so I can't tell if it's possible to let that... Source: 7 months ago
So, my question is: What kind of servers do IO games like agar.io, diep.io or slither.io typically use? (I'm not talking about the ones who are faking multiplayer of course. Source: 8 months ago
Its annoying that you as a normal player don't has a chance anymore. What can we do so agar.io will be as fun as back in the day when it was 2016 and there was no teaming? Source: 10 months ago
I remember it being an agar.io style game, but you were blocks and might have become littler blocks when you died. I think the name started with a k, or one of the skins had the letter k in it. I remember playing it 2-3 years ago. Source: 11 months ago
Tailwind is great, but creating everything from scratch is annoying. A nice base of components which can be extended with tailwind would be great. There are a few tailwind frameworks like Flowbite, Daisy Ui, but I like Bulma, PicoCSS and Bootstrap. - Source: dev.to / 16 days ago
I would talk about building the frontend, but it is just a single page React app I built quickly. It does use a CSS library called Bulma, which is similar to tailwind and worth checking out. I did spend a day implementing a login/signup page, but this was just for the learning experience, and not what I wanted in the final product. - Source: dev.to / 25 days ago
After finding a few spare hours I decided to address the alerts and update some my dependencies. I spent several hours debugging my Gatsby site after doing some recommended npm package updates. My UI class library Bulma was not being loaded by my sass-loader module. (I later learned that they migrated to dart-sass so I guess the fix should have been a pretty easy). Nonetheless, this prompted me to rethink my... - Source: dev.to / about 1 month ago
Oh wow, quite happy about this, for a while it seemed the project was abandoned, really glad Jeremy keeps working on this :) The new website (https://bulma.io/) also looks very slick. I could totally see that he'd be able to monetize this like Tailwind, it's a really well thought-out framework with a good compromise between responsiveness, utility classes and components. - Source: Hacker News / about 1 month ago
So, our post.component.html component is the generic page where all posts will have their content loaded. Here, the classes are from the Bulma CSS framework, and the template looks like this:. - Source: dev.to / about 2 months ago
Slither.io - Slither.io is a multiplayer online video game. Players control an avatar resembling a worm, which consumes multicolored pellets, both from other players and ones that naturally spawn on the map in the game, to grow in size.
Bootstrap - Simple and flexible HTML, CSS, and JS for popular UI components and interactions
Diep.io - Diep.io is a multiplayer action game available for web browsers, Android, and iOS, created by Brazilian developer Matheus Valadares. Players control tanks and earn points by destroying shapes and killing other players in a 2D arena.
Tailwind CSS - A utility-first CSS framework for rapidly building custom user interfaces.
Osmos - The full game includes 47 levels (plus "infinite" bonus content) across 8 distinct level...
Materialize CSS - A modern responsive front-end framework based on Material Design