Here's how we used Three.js to place and find affirmations in the sky. - Source: dev.to / 27 days ago
Three.js is dedicated to generating 3D visuals, offering a powerful suite of features and tools. It is built atop WebGL and optimizes GPU usage for rapid rendering, ensuring smooth performance across devices, including those with limited resources. Three.js's versatility allows for the creation of a vast spectrum of 3D graphics and animations, ranging from simple shapes to intricate models. - Source: dev.to / about 1 month ago
Most of frontend libraries are made with Vanilla JS. An example of library that you might frequently use is "Chart.js". But React is not compatible with Chart.js so here it comes "React-chartjs-2" A wrapper library to work with Chart.js in React ecosystem. Oh you want to use "three.js" for some cool 3D? You will need "React-three/fiber". In my case, I need to implement "telegram-web-app", not so fast, I have to... - Source: dev.to / about 2 months ago
The websites uses a 3D library called three.js https://threejs.org/ I think it is used for the loading splash screen. - Source: Hacker News / about 2 months ago
For one of my 100-Day Challenges, I chose to dive into Three.js, a JavaScript 3D library. It's easy to start learning, and it becomes difficult to master with the inclusion of shaders. - Source: dev.to / 3 months ago
Nonetheless, it offers nearly infinite possibilities. You can code and create anything, from a mobile app with React Native to a desktop application with Electron.js. Furthermore, JavaScript provides excellent frameworks and libraries that can be applied in various approaches, such as React, Three, Vue, Meteor, and Astro. - Source: dev.to / 4 months ago
Bartosz does an amazing job of making custom interactives and animations to support his articles. It looks like he uses custom canvas with webgl for the 3d renders. There are 3d engines in JavaScript like three.js (https://threejs.org/) that abstract a lot of the 3d work for you. - Source: Hacker News / 5 months ago
Right click and inspect, tells you right there that it uses three.js. Source: 5 months ago
By the way, Vue does this very often: - https://www.vuemail.net/ is a port of https://react.email/ - https://tresjs.org/ is a port of https://threejs.org/ Etc etc. Source: 6 months ago
But I'd click through the Three.js sample sites. Undoubtedly, some of them are using Blender assets. Some of the coolest websites on the net. https://threejs.org/. Source: 6 months ago
In modern web development, the boundaries between classic and web applications are blurring every day. Today we can create not only interactive websites, but also full-fledged games right in the browser. One of the tools that makes this possible is the React Three Fiber library - a powerful tool for creating 3D graphics based on Three.js using React technology. - Source: dev.to / 7 months ago
For the charts a heavily customized version of recharts (https://recharts.org/) and for the globe threejs (https://threejs.org). - Source: Hacker News / 8 months ago
The animations can be just a simple fade button animation for example or something more interesting like and interactive 3D object made with Three.js (If you don't know it I advise you to know because it's amazing!)! - Source: dev.to / 8 months ago
In an effort to leverage the extensive React ecosystem and the wide range of readily available tools and libraries, the Qwik team devised the "Qwik React" solution. This approach involves converting React components into Qwik components, also known as islands. By doing so, we can harness the power of React's vast ecosystem, which includes popular libraries such as MUI, ThreeJs, and React Spring, to enhance our... - Source: dev.to / 9 months ago
Start with Threejs which is mid level abstraction of Graphics Demos (https://threejs.org/). Threejs has all library to build 3d demos. Scenegraph, Matrix/Vector Utils, Camera, Animation, Particle Systems, Physics etc.. Source: 10 months ago
Both of these are pretty serious graphics programming APIs. WebGL is based on OpenGL and WebGPU is similar to modern graphics APIs like Vulkan. There's also Three.js which is a library that helps remove a lot of the boilerplate. Source: 10 months ago
You can use WebGL and emscipten to use use C and OpenGL see here https://emscripten.org/docs/porting/multimedia_and_graphics/OpenGL-support.html If you want to use native Java script there are loads of libraries out there take a look at three.js https://threejs.org/. Source: 10 months ago
Wow that site is super cool! So I see most of the 3D stuff is using canvas, maybe three.js or babylon.js or possibly pixi.js. Source: 10 months ago
It uses https://threejs.org/. Unless you intend to port 3js to Dart, it's a no go. Source: 11 months ago
Am I weird? I use the tag so much in my work. Whether its drawing 2D graphics or using full-blown 3D engines like Three.js or Babylon. - Source: dev.to / 11 months ago
The project is Lume, working towards a 1.0 release. Lume provides a set of HTML elements for 3D rendering, built on three.js for rendering, with a system for defining new custom HTML elements with reactivity and templating powered by Solid.js. - Source: dev.to / 11 months ago
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A powerful and user-friendly JS library for deeper 3D immersion for web applications.