This might be a bit overkill but worth checking out. Should be able to draw anything you need: https://threejs.org/. - Source: Reddit / about 13 hours ago
Https://threejs.org/ for 3D or https://www.pixijs.com/ for 2D would be my recommendations. - Source: Reddit / 8 days ago
As far as I know three.js is still king, especially if you just want to get things done. - Source: Reddit / 8 days ago
You can also use Three.js (https://threejs.org/) or modelviewer (https://modelviewer.dev/) wich is simpler, I use it for one of my project (https://www.didierbecet.art/). - Source: Reddit / 14 days ago
If you want to render any 3d object using js you'll need this Https://threejs.org/. - Source: Reddit / 14 days ago
This is a guess but check out three.js https://threejs.org/. If they aren't using three.js in your video they certainly could accomplish the same effects with three.js. There are a ton of really cool projects and examples if you follow that link. - Source: Reddit / 15 days ago
These technologies allow you render beautiful experiences on the web. Whether it be AR/VR with AFrame, exciting browser games with phaser or everything else with the likes of three.js and D3.js. These technologies let you tap into the power of the canvas and webGL. - Source: dev.to / 20 days ago
Since I'm a big Poimandres fan I looked into react-xr, and it was very easy to get a first WebXR project up and running. Unfortunately, there are many dependencies in the ecosystem which slowed me down: react-xr is built on top of react-three-fiber which is built on top of Three.js, and physics is enabled by use-cannon which is built on top of cannon-es. For a long time I was running into issues and helping fix... - Source: dev.to / about 1 month ago
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