Software Alternatives & Reviews

TestFlight Reviews

iOS beta testing on the fly.

Latest User Reviews

  1. User avatar
    TestFlight Review

    The TestFlight app allows testers to install and beta test apps on iOS, tvOS, and watchOS devices.

    TestFlight also supports some basic analytics and feedback collection features like tracking downloads and adoption and capturing device details, remote logs, crash reports, and tester feedback.

    Their latest beta update allows users to send screenshots and feedback to developers without leaving the app.

    🏁 Competitors: Gennymotion, TestFairy, Visual Studio App Center

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Social recommendations and mentions

We have tracked the following product recommendations or mentions on Reddit and HackerNews. They can help you see what people think about TestFlight and what they use it for.
  • Easy way to push Beta Unity Mobile Game builds to Iphones w/o xcode?
    There's also Firebase App Distribution - takes a little more setup than TestFlight, but your builds are available to testers immediately (each new version on TestFlight requires review, which can take up to 24 hrs). - Source: Reddit / about 1 month ago
  • Is it possible to export to Iphone without Xcode?
    The closest would be to have it as a registered app, but instead of publishing it, having your uses sign up as testers and install via TestFlight: - Source: Reddit / 3 months ago
  • Got tired of the crappy Steam mobile app so I’m making my own
    Not true, he can use a TestFlight beta to let up to 10,000 people try it without releasing it on the app store. - Source: Reddit / 3 months ago
  • shout out to the youtube vanced creators, the new update is insanely good
    It's all hacky from what I've seen. There's nothing like the stability of AOSP-based ROMs such as LineageOS. On iOS, you need to "replenish" unofficial apps, ads/trackers are baked in forever, and users have no control over what base permissions an application has (network access especially). - Source: Reddit / 5 months ago
  • How do I go from codemagic output to physical iOS device?
    The easiest way to distribute test builds for iOS is using TestFlight. Perhaps you can configure your CodeMagic setup in such a way that it will upload the app there. - Source: Reddit / 7 months ago
  • Are there any good game platforms for distributing scientific experiments?
    As for mobile devices, both Google and Apple offer this functionality on their respective stores, on Google Play Console and TestFlight for iOS - from there you can upload your builds without requiring store approval and send it to a list of users that you choose. This will either update the app automatically with new releases or send an email to the participants depending on how you configure it. - Source: Reddit / 9 months ago
  • Best way to test apps on iOS/Android
    For iOS, I think your best bet is using TestFlight. - Source: Reddit / 12 months ago
  • IOS working sooo smooth. No issues noticed yet
    And...Apple limits the amount of beta testers, as does Android. So yes, it was limited to 10k users for this type of app. - Source: Reddit / 12 months ago
  • SafeMoon Wallet Beta - A retrospective of red flags
    Again, complete bullshit. I have been involved in the process of launching a cross-platform app a handful of times. In each of those cases the Apple App Store approval process did not take more than 5 days max. But that is beside the point because you don't have to go through the App Store to deliver an iOS beta. A few years back Apple acquired a company called TestFlight which allows you to deploy beta versions... - Source: Reddit / about 1 year ago
  • Upon the release of the Android SafeMoon Wallet Beta tomorrow, I would like to remind everyone how important it is to leave positive feedback in the Google Play/ Apple stores. New users will gravitate towards their platforms with the most positive feedback.
    In case you are wondering what TestFlight is: - Source: Reddit / about 1 year ago

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