I also read that Salt was using MessagePack to format their messages. MessagePack is a format like JSON, but more compact. - Source: dev.to / 7 months ago
So appreciate such a detailed reply, thanks. btw, why did you choose tinylib/msgp from 4 available go-impls? Source: about 1 year ago
If you find you're running the serial connection at maximum speed and it's still not fast enough, try switching to a more compact binary encoding that has both Serde and Arduino implementations, like MsgPack... Though I don't remember enough about its format off the top of my head to tell you the easiest way to put an unambiguous header on each packet/message to make the protocol self-synchronizing. Source: over 1 year ago
The information can be stored in a database or as files, serialized in a standard format and with a schema agreed with your Data Engineering team. Depending on your information and requirements, it can be as simple as CSV, XML or JSON, or Big Data formats such as Parquet, Avro, ORC, Arrow, or message serialization formats like Protocol Buffers, FlatBuffers, MessagePack, Thrift, or Cap'n Proto. - Source: dev.to / over 1 year ago
MessagePack Similar to JSONs, just more compact, although not as much as the ones above. Still, it's usefull to retain some readability in your messages. Source: over 1 year ago
Upvote for msgpack, one of the great undervalued message protocols available. Source: about 2 years ago
I have two suggestions Capnproto, MessagePack (those are only the two examples that came to mind first, I bet there are even one or two especially developed for rust). Both of these are better than json in nearly every way. Source: about 2 years ago
If you've ever inquired about MessagePack before, you probably know the phrase from its official website, msgpack.org: "It's like JSON, but fast and small." In fact, if you compare how much memory space the same data occupies in JSON and MessagePack, you'll see why the latter is a much more compact format. For example, the number 100 takes 3 bytes in JSON and only 1 in MessagePack. The difference becomes more... - Source: dev.to / over 2 years ago
The viminfo file is written in its one dialect. You can modify it directly if you feel even more adventurous. The shada file use the messagepack format. - Source: dev.to / over 2 years ago
You should probably also check out MessagePack, FlatBuffers, CapnProto etc. Source: over 2 years ago
For saving the game, I went with MessagePack, which is a binary serialization format. This makes creating the save files much easier: each struct is simply encoded and decoded as-is, except of course for pointers, which have to be restored while deserializing. Source: over 2 years ago
I've heard of people using firmata or https://msgpack.org or https://github.com/NXPmicro/rpmsg-lite or cbor ... Source: over 2 years ago
I definitely don't want to program in vimscript but as I understand it, there "MessagePack structured communication enables extensions in any language". Source: about 3 years ago
Do you know an article comparing Messagepack to other products?
Suggest a link to a post with product alternatives.
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