I have been assigned a task to create a sort of a canva clone which will have almost same features as canva with authentication, access control and rating system(not in this phase). I need help in finding libraries similar to https://konvajs.org/ which has updated docs and great support for Nextjs. Source: 8 months ago
Used goJS in one project and konva in another. Source: over 1 year ago
All the UI part would make sense to do in React. The actual drawing board you likely would need to implement in canvas or SVG. It still could be a React component, but for actual drawing, you'd probably use something like Konva (https://konvajs.org/). Source: over 1 year ago
During the development of a complex interactive UI for the configuration of a digital laboratory ecosystem, we were utilizing the Konva.js library. Konva is a wrapper around the HTML canvas that simplifies working with shapes and interacting with the canvas a lot. Everybody dealing with the plain canvas API knows how much code certain tasks require, especially when user interaction with the drawn shapes is... - Source: dev.to / over 1 year ago
Why Polotno? Polotno is an opinionated JavaScript library and React components to build canvas editors for several business use cases. It is a canvas editor tool using konvajs.org/. - Source: dev.to / almost 2 years ago
Not sure the app but there's a few javascript libraries for doing this like https://konvajs.org. Source: almost 2 years ago
For clarity - inside the Canvas component, I have a Stage component, inside that there's a Layer component, inside that there's an Items component (I'm using Konva and need to have all this nesting). Source: almost 2 years ago
Because I have huge experience with maintaining open source. Open source is cool. But monetization of open-source work is very unsustainable these days. I am a maintainer of https://konvajs.org/. It is the most popular JS library for canvas drawing. I spend time on it every day: support, documentation, answering questions, etc. Do you know how much I have from donations? 400 USD per month is max I had. Large... Source: about 2 years ago
I'm building an app for work for a client to draw stuff on map images (very technical ones for train drivers, not Google Maps). I'm using React and Konva. Source: about 2 years ago
Both Fabric.js and Konva should be able to help you with this requirement, if you're happy with a canvas-based solution. If you prefer SVG then you could use something like SVG.js. Source: over 2 years ago
Either you use a frontend framework or vanilla JS/TS take a look at one of these wonderful libraries. Our choice is awesome Konva.js with react-konva bindings. It abstracts away low-level details, like redrawing, bubbling or layering inside canvas. Konva supports many useful shapes like Rect, Circle, Text, Arrow, that you can use out of the box to construct UI. So instead of imperative low-level code:. - Source: dev.to / over 2 years ago
I am trying to wrap Konva, a very rich library for working with the HTML5 canvas. Source: almost 3 years ago
You can easily download it from here . - Source: dev.to / almost 3 years ago
The three Javascript libraries that might be most useful for this task are: Konva.js, Fabric.js and Two.js. I believe they all have functionality to create a canvas representation from (fairly complex) SVG. And all of them are being actively maintained with communities (well, maintainers) willing to answer questions should you get stuck. Source: almost 3 years ago
Let's move to the canvas. Here, the main job is done by Konva, which provides us with a simple and performant layer on top of the raw HTML canvas element. Shelly uses a rather basic subset of Konva, as Shelly's drawings are composed mainly of lines, arches, basic figures, and SVG patterns (hearts, stars, cars, etc.). One aspect that was especially challenging, however, was properly handling the zoom & pan, using... - Source: dev.to / about 3 years ago
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