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Instant Meshes Reviews and details

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  • Instant Meshes Landing page
    Landing page //
    2023-08-25

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Social recommendations and mentions

We have tracked the following product recommendations or mentions on various public social media platforms and blogs. They can help you see what people think about Instant Meshes and what they use it for.
  • How to convert triangles to quads?
    There’s a free Windows program called instant meshes that’ll do it. Source: 10 months ago
  • Need Help Reducing Face count and keeping Details/shape
    It sounds like you want better automatic retopology methods. There's Instant Meshes, which is decent, and Retopoflow, which is very good, but not automatic and not free. There's nothing that's fully automatic that's completely satisfactory, though. Source: 10 months ago
  • Boar Skull using Metashape. The high density output is astonishing, the ongoing retopo is a living hell
    Maybe checkout Instant Meshes for retopo? Source: 11 months ago
  • I started my journey away from Windows with Pop back in May 2020 (last screenshot) and switched to Arch after 6 months to get more familiar with Linux. Faced challenges and learned a lot. Now, as a professional 3D artist, I return to Pop OS for stability—full circle after 3 years!
    There are other useful things available on Linux too— I use Substance 3D Painter from Steam for texturing, Krita for concept art and retouching, and this neat little tool for retopology. Again, nothing you can't get on Windows too, but it's so you know what you count with. You get a stable and reliable OS, full desktop customization to make it fit your own workflow, and a cool community in exchange. Whether that... Source: 12 months ago
  • The Qlone app is updated and significantly better now at creating 3D models of faces! Take a look!
    Exactly. Run it through https://github.com/wjakob/instant-meshes then extract a normal map. Source: about 1 year ago
  • Is there a way to compress a file even more?
    To be quite frank, you haven't really given quite enough context at all, but going out on a limb here the most common culprit of 3d files being too big is that they have an unreasonable amount of polygons. You can fix this by using the remesh tool/modifier (which will likely require some smoothing in the sculpt tab afterward) or using the decimate modifier. Additionally if you're willing to use a secondary... Source: about 1 year ago
  • What is the best/fastest way to retopologize? We were showed doing it with the quad tool but I've worked on it for the last 9 hours and it is tideous, slow and looks like garbage (at least when I am doing it)
    I’d switch to zbrush for this and project this mesh onto an already topology-correct one. If you don’t want/can’t use zbrush, and you’re out of options you might as well just give instant-meshes a try as it’s a free tool. I had somewhat successful results https://github.com/wjakob/instant-meshes. Source: about 1 year ago
  • 700k tris to 60k. Any lower and I lose detail. Any advice on going lower or is this just as good as it gets for a model with this much detail?
    Instant meshes (https://github.com/wjakob/instant-meshes) is a free software that is very good at remeshing while preserving details. Source: about 1 year ago
  • 700k tris to 60k. Any lower and I lose detail. Any advice on going lower or is this just as good as it gets for a model with this much detail?
    You can use Instant Meshes for this: https://github.com/wjakob/instant-meshes. Source: about 1 year ago
  • New to boender, Doubts about my project and on the workflow
    A good retopo is sensitive to the details, so you keep as many of them as you like. There are automatic methods for retopology, but nothing beats a manual retopo. Among the automatic tools, Instant Meshes is pretty good. You do have to do some work with guiding the mesh before it's made. Source: about 1 year ago
  • Asset store level art VS Learn blender/3D modeling?
    Granted, I still used blender though for fine-tuning and texturing, and Instant Meshes for retopology (as clayxel's output tend to be high poly count and we were targeting the Quest). Source: about 1 year ago
  • [help] looking for a simple way to scan a torso to build a mannequin
    The final mesh may not be ideal, but you can use instant meshes (https://github.com/wjakob/instant-meshes) to retopologize and blender or zbrush to clean up. Source: over 1 year ago
  • How to reduce the vertices of this LiDAR scan without ruining the model?
    I quite like Instant Meshes for generating consistent low poly models. Then you can use cycles in Blender to bake the texture and normal maps onto the low poly. Source: over 1 year ago
  • How to effectively postprocess 3D scans?
    I just found a tool called instant mesh which does very quick and easy retopology. https://github.com/wjakob/instant-meshes. Source: over 1 year ago
  • Thoughts on auto-retopo tools for sculpted characters (Blender vs 3D Coat vs ZBrush)
    You could take a look at Instant Meshes retopo on github. Open source, used in Modo apparently, and I like it in my Blender-based workflow, though it is standalone. Although, Blenders remeshing is okay too. Source: over 1 year ago
  • Another test with 360 drone footage and NVIDIA's Instant NeRF
    It's pretty basic as of now as it's a cubic volumetric mesh, but I would imagine someone out there is smart enough to adapt something like Instant Remesh to get a lower poly mesh that potentially looks better. Source: almost 2 years ago
  • Retopology tool
    Instant Meshes - Stand alone application, you can adjust how the mesh will look. Windows, Mac and Linux versions available. Source: almost 2 years ago
  • It is possible smooth the edge of a mesh with a shader or other methods?
    However there are some tools that make an attempt to automate this, and can in some case have pretty good results. For example you could try this one (which I've used with pretty good success on some photogrammetry/laser scanner created meshes): https://github.com/wjakob/instant-meshes. Source: almost 2 years ago
  • Can you recommend a program that converts STLs to solids so I can edit them?
    I've used an open source tool called Instant Meshes to retopologize STLs into a file with a manageable number of quads while still maintaining fidelity to the original. It's been a big help when taking stuff from Blender into Fusion 360. You can download it from https://github.com/wjakob/instant-meshes. Source: about 2 years ago
  • Need help converting .STL to .STP
    Another possibility is to use Blender to clean up the mesh, make sure it is manifold, and then use the excellent Instant Meshes program to automatically retopologize into quads. Then you could combine patch sections into b-rep surfaces back in Blender or other programs, maybe FreeCAD could be useful. Source: about 2 years ago
  • Zremesher instead of doing retopo by hand??
    But if this is for animation or anything that requires deformations, you will need to do proper retopology in something made for it. So it's 3DCoat or Houdini for me, other people will use Maya or Modo or whatever, or there's a standalone Instant Meshes you might want to have a look at. There's a version included in 3DCoat and Modo too. Source: about 2 years ago

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