Https://hextml.playest.net/ works, it's not that great though. Personally prefer just printing out maps instead. Source: 12 months ago
If anyone is interested, I can share the .psd file and the https://hextml.playest.net/ .html file. Source: 12 months ago
I'll probably use https://hextml.playest.net. Source: 12 months ago
I'm terrible at map making. So, I'm taking a very hex-based map approach and planning a hexcrawl campaign later this year. For that, I really like hextml. But, if you're looking for something prettier, I've heard Wonderdraft is good. Source: about 1 year ago
I've mentioned this before, but try using https://hextml.playest.net/ to map out your design. Source: about 1 year ago
It was definitely easiest to do the tiles with points up (like in all the photos). We ended up using HexTML dungeon mapper (https://hextml.playest.net/) to plan the entire layout ahead of time, including every cut tile and how it would need to be cut. Yeah, it's for creating dungeon maps for RPGs, but it's a great way to plan out hex tiles it turns out. We definitely had to lay out the entire design and check it... Source: about 1 year ago
The way I do it is by using a specific stamp on hextml. Then again, I build the map on there as well. Source: over 1 year ago
I made http://hextml.playest.net to draw the hex map of my campaign so it might be interesting in your situation. Source: over 1 year ago
This might help with the Hexcrawl: https://hextml.playest.net/. Source: over 1 year ago
I made http://hextml.playest.net just for that. I wanted to do a west marches campaign but, at the time (I don't know if it has changed), I couldn't find any software that was simple and did what I wanted. Source: over 1 year ago
Hextml works on mobile. I'm sure it's probably not the easiest to use on a small screen, but if you take your time you should be able to get something usable. Source: over 1 year ago
So I used this website. I edited the dimensions to be 10x11 and blacked out the irrelevant squares to replicate the map on the game. Source: over 1 year ago
Https://hextml.playest.net/ is one I've found and used. It has a lot of neat features, like nested maps and tons of room for notes on individual hexes. Source: over 1 year ago
You could also look into the playtest of hextml which allows the use of submaps but is browser-based: http://hextml.playest.net/. Source: over 1 year ago
I don't think that HEXtml (https://hextml.playest.net/) has shared drawing or limitless space, but I've never really used it. Source: almost 2 years ago
I use http://hextml.playest.net it's a tool I made some time ago. Source: almost 2 years ago
As for world maps, my recommendation is HexTML. I find fancy drawn world maps are entirely overrated and prefer function over form. Source: almost 2 years ago
Personally, I stick with simple hex maps created in HexTML. I don't need it to be art, I need it to be functional. Source: almost 2 years ago
HexTML is a simple to use browser-based builder for Hex maps (squares tiles also available). Source: almost 2 years ago
Hextml is great for world maps Https://hextml.playest.net/. Source: almost 2 years ago
This one has been my go-to but the UI is a mess and a bit bloated. Source: almost 2 years ago
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