What's the difference between this and Git-LFS? https://git-lfs.com/. - Source: Hacker News / 16 days ago
It doesn't, since Git's data model has to be changed to content-defined chunks to solve the issue. You should look at git-lfs[1] instead. [1] https://git-lfs.com. - Source: Hacker News / 3 months ago
Congrats on the HN launch. How does this improve or expand or blow git-lfs[1] out of the water because if I needed large blob file support it's what I would use instead. It offers pointers to the big files to the hosted git instead of pushing around the binaries itself -- though I am speculating since I've not used it myself just read about it online. [1] https://git-lfs.com/. - Source: Hacker News / 3 months ago
While sleuthing around, I came across an old podcast episode from ShopTalk Show about blogging and later tips on utilizing Git LFS as an option to sync and managed timestamp changes to large image files, videos, audio, and design files such as Photoshop files. According to the official Git LFS documentation, you can continue to commit changes as usual on your end and what Git LFS does it creates little pointer... - Source: dev.to / 11 months ago
Git LFS is pretty straightforward, but there are a few caveats:. Source: 11 months ago
How bag is the database? You can probably attach it to your project as a release artifact or using git-lfs - https://git-lfs.com/. Source: 11 months ago
Make sure you have git-lfs installed (https://git-lfs.com). Source: 11 months ago
When looking for alternatives, there are a few evaluation criteria that are unique to the game development industry. First and foremost: scalability. Game projects tend to be large and include many large binary files. Version control tools have to cater for that and apparently not all of them do this all that well. Git, for example, has a limit on its file and repo size, and game developers typically have to use... - Source: dev.to / 11 months ago
For the easy option, you can also setup git LFS to manage things like images and other binaries in a slightly less shitty way than putting the binaries directly in raw git. The feature is supported in github on the free tier, provided you use less than 1GB of storage, otherwise you need to setup a file server like a bucket. Source: 12 months ago
Integration and functional tests should probably run on some realistic data, so you still run into the issue of where to store this. At my workplace we also have some test data files and we simply store these in the git repo using git LFS. Source: 12 months ago
And GIT is not great for everything, such as large binary files or data (but then, there is git large file storage https://git-lfs.com/ ), or when you can't really put the data into git and you need to keep them locally. But that is related to further complications and wider use, not really about saving and versioning basic scripts. Source: almost 1 year ago
If git clone doesn't work in downloading all the model .pth files, you probably don't have git-lfs installed (https://git-lfs.com/). I've gone over it in other videos, and it gets repetitive to do it every single time, especially since I have never advertised my videos as tutorial videos. Source: almost 1 year ago
Git LFS started out as a plug-in to Git that's become a popular option (read: supported by GitHub and a lot of clients) to manage large files (e.g. models, large texture files, etc). The way that Git is designed generally makes it really good at managing small text source files but kind of mediocre for large binary files. Source: about 1 year ago
There is https://git-lfs.com/ for your own repos but I never really worked with it. Source: about 1 year ago
You can use hooks to automate tasks and handle large binary files using GIT LFS. - Source: dev.to / about 1 year ago
I am trying to switch an existing CodeCommit repo to use Git LFS to track some asset files. I followed the Getting Started instructions to track a test image file with LFS. I added an lfs origin (origin-lfs) that uses HTTPS credentials, with which I am able to successfully fetch. However when I try to push I get the following error:. Source: about 1 year ago
I have used git filter-repo for something like that as well. I wish that Git would just reject large binary files by default. They're such a pain! If you really need to store large binaries alongside your code, you may want to consider using Git LFS. Source: about 1 year ago
As someone else said, you probably (mistakenly?) committed binary files. If you can't get rid of them, read about Git LFS. Source: over 1 year ago
Also, you can use the Git Large File Storage to help keep your larger tracked files organized and keep the whole project efficient here. Source: over 1 year ago
Have you ever tried Git LFS before? It is the "native" (widely used? semi-officially supported?) Git solution for supporting large files. GitHub, GitLab, and Gitea all have support for hosting LFS objects for a Git repository. (I'm sure that other providers do too. Those are just the first ones that come to mind for it.). Source: over 1 year ago
For other os platforms please refer this In my case, I gonna initiate new repo and some dummy files with 200Mb size. - Source: dev.to / over 1 year ago
Do you know an article comparing Git Large File Storage to other products?
Suggest a link to a post with product alternatives.
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