Based on our record, React Native seems to be a lot more popular than ZBrush. While we know about 218 links to React Native, we've tracked only 11 mentions of ZBrush. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Looks like ZBrush on the main screen. Source: over 1 year ago
Tomas Wittelsbach is a traditional sculptor, turned ZBrush jewellery artist. Check out some of his live streams on pixologic.com. He did stream live critiques, not just for jewellery, but don't know his current schedule. You could join his discord and ask for more detail there. Another option is to join his ZBrush Jewellery Workshop (one time, lifetime fee) which includes lots of learning materials for ZBrush and... Source: over 1 year ago
On the My Licenses page on pixologic.com there's a button to cancel my subscription, but instead it takes me to a page that says:. Source: over 1 year ago
Zbrush is the gold standard and it's not cheap. It has recently switched to subscription only. Zbrush also offers a stripped down free version for beginners and dabblers called Zbrush Core Mini. Zbrush can easily handle sculpting and prepping models to be sent to the printer's slicing software. Source: over 1 year ago
Jesse: Our team is currently using Blender for modeling, Maya for rigging and animation, Adobe Substance 3D Painter and Designer, and Zbrush for sculpting. Source: almost 2 years ago
1. React Native: Transition into Mobile Development with React Native, allowing you to reuse JavaScript knowledge. The official React Native documentation is a good starting point. - Source: dev.to / 2 days ago
Enter React, React Native, and Expo. By unifying our development stack, we streamlined our workflow considerably. Yet, one crucial piece was missing: a comprehensive library for essential tasks like icons and components. As we delved further into our development journey, we realized there were more gaps to fill, including robust boilerplates and other essential necessities. - Source: dev.to / 15 days ago
The best option is probably Flutter right now: https://flutter.dev/ If you don't mind writing the UI native, sharing only business logic code, Kotlin is an option: https://kotlinlang.org/docs/multiplatform.html#kotlin-multiplatform-use-cases Kotlin also can do the UI if you use Compose: https://www.jetbrains.com/lp/compose-multiplatform/ ... however, iOS support is still in alpha, and Web is "experimental". If... - Source: Hacker News / 20 days ago
On my last post I talked about how I recently started learning react native to build an idea I've had for a mobile app, this time around I want to dive a little deeper into react native. - Source: dev.to / 22 days ago
I know, real original 🙄, but I had to as this is my inaugural post on Dev.to! I've been toying with the idea of writing a blog for some time now, and figured since I'm starting a new project, this is the best time for it. I've been somewhat familiar with React.js for a while now and wanted to make the jump over to React Native to capitalize on an idea I've had for a few years. I'll be blogging about the progress... - Source: dev.to / 23 days ago
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
jQuery - The Write Less, Do More, JavaScript Library.
Cinema 4D - Cinema 4D is a 3D modeling, animation, motion graphics and rendering application.
Flutter - Build beautiful native apps in record time 🚀
Autodesk 3DS Max - 3ds Max is software for 3D modeling, animation, rendering, and visualization. Create stunning game enrivonments, design visualizations, and virtual reality experiences.
Babel - Babel is a compiler for writing next generation JavaScript.