Our app puts three core values to the fore: simplicity, visualization, and consensus.
By creating an infinite canvas where cards, much like sticking notes, resemble a neatly organized collection of inter-related ideas. They serve as units of thoughts with clear borders, displayed on a squeaky-clean white canvas.
To preclude the document from becoming messy as the number of cards augments, we betted on functions that are clear-cut and intuitive. They include drag’n’drops; deep dive; tabs within a document; embedded pictures, videos, and links; sub-pages. As a result, the users get a well-organized, easy-to-navigate space.
Rather than providing bits and pieces of scattered information, the tool gives you a bird’s-eye view of the cards, creating the big picture.
Pillared by simplicity and visualization, the app offers a collaborative space for teams to work together in real-time, sharing cards and elaborating on ideas.
No features have been listed yet.
I switched from Notion because xtiles is a simple but powerful tool for knowledge management. It's not about functionality, but about use cases, that both products help with. For instance, if you need to create a strict knowledge base for the team and save data, then the notion works. But if you want to save your knowledge and reuse it in the future - you'll definitely get more value using xtiles. Great product!
Based on our record, Pixi.js should be more popular than xTiles App. It has been mentiond 5 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I would highly recommend xtiles. After trying, notion, obsidian, logseq, craft, anytype, slite, and many other alternatives, I decided to go for Xtiles. If you are not writing a novel or very long texts it is an amazing tool to gather information and put down and organize what’s on your mind. Give it a shot . Source: over 1 year ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 2 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
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