Pixi.js might be a bit more popular than xTab. We know about 5 links to it since March 2021 and only 4 links to xTab. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
20. I use xTab (https://chrome.google.com/webstore/detail/xtab/amddgdnlkmohapieeekfknakgdnpbleb?hl=en) which automatically closes the oldest tab unless I pin it to stay at 20 or less tabs. Don't miss the tabs that close on their own at all. - Source: Hacker News / over 1 year ago
Extensity - helps you create profiles for extensions, e.g. I have one for when I QA, one 'minimal' with most turned off, one for design, etc. Also makes it easy to toggle on/off extensions Xtab - max number of tabs. Helps keep me focused on what I need since it will auto-close the oldest/least recently accessed tab when new ones are opened. Source: over 1 year ago
I normally leave tabs open in case I want to soon revisit them. I like xTab as a solution for this. It automatically closes the oldest tab after x are open. I just need to remember to pin tabs I don't want it to close (such as those used for meetings.) https://chrome.google.com/webstore/detail/xtab/amddgdnlkmohapieeekfknakgdnpbleb?hl=en. - Source: Hacker News / almost 2 years ago
xTab is an amazing browser extension for Chrome, and it automatically limits the number of tabs you can have open at any time, by closing the least-used tab when you open a new one. Source: about 2 years ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 month ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
Go to Tab - Manage your chrome tabs easily when you're multitasking
p5.js - JS library for creating graphic and interactive experiences
Toby - Better Than Bookmarks
Anime.js - Lightweight JavaScript animation library
Workona - A better way to work in the browser.
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.