You can use Walls.io at events, in shops, hotels, restaurants and offices, for your hashtag campaign, and even embed it on your website.
π Tell your brandβs story with content aggregation π Stay in control with automatic curation and moderation π¨ Improve brand awareness with a custom feed πΊ Display your content anywhere, anytime β‘ GDPR & CCPA compliant solution
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We lately used it at a job fair and it was a huge draw. We also use it on an ongoing basis to show our social media presence quickly without having to pull up the individual platforms. All in all, I found it the quickest way to present what I wanted to a variety of audiences. It's a great social media engagement tool.
I like that we can curate content using both a hashtag and a social feed. Being able to combine content from more than one place keeps content fresh, and use of a hashtag makes posting easy for end-users.
Based on our record, Pixi.js should be more popular than Walls.io. It has been mentiond 5 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Awesome thing! We're adding Mastodon support to https://walls.io/ next week - will allow you to track hashtags and create a Mastodon social wall content feed to embed as widget on your website or run on a screen/display! Source: over 1 year ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 month ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
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