Based on our record, Vvvv should be more popular than Pixi.js. It has been mentiond 9 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Never heard of it but this vaguely reminds me of labview (still widely used in factory infrastructure and R&D) another similar environment that 20 years ago I thought would become the new desktop/programming metaphor is vvvv[0] [0] https://vvvv.org/. - Source: Hacker News / 12 months ago
There's things like https://vvvv.org/ - if you'd use the 3D engine there you could probably build something like this:. Source: over 1 year ago
I'm pretty sure "node based" doesn't refer to node.js in this context. Many compositing software have a node based interface, that is, nodes with inputs and outputs in a graph (examples: Nuke, vvvv, Blender). Source: almost 2 years ago
Vvvv I stumbled on a while back not going to lie I still have no idea what im even doing using this , but downloading user made projects is pretty cool though. Source: almost 2 years ago
Vvvv not open source but has a free version: https://vvvv.org/. - Source: Hacker News / almost 2 years ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 month ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
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