Based on our record, vuex seems to be a lot more popular than Pixi.js. While we know about 55 links to vuex, we've tracked only 5 mentions of Pixi.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Pinia is a relatively new state management tool for the Vue ecosystem. It is the new preferred state management tool recommended by the Vue core team replacing Vuex. Compared to Vuex, Pinia is type-safe by default (direct-vuex was needed to make Vuex type-safe), extremely lightweight, and modular by design (meaning you can create multiple stores instead of multiple modules inside one store, which optimises... - Source: dev.to / 28 days ago
Vue.js also offers built-in features like animation and state management through Vuex which serve a wide range of development needs. - Source: dev.to / 2 months ago
I really liked the idea of how all the core Vue libraries are maintained by Vue team themselves, making Vue feels like an all-in-one package instead of infinite npm install to add multiple community/personally maintained repos which often caused issues because they don't blend together. And now Pinia will be officially replacing Vuex, making me doubt if it'll be as reliable as Vuex. Source: 11 months ago
Pinia. No discussion. Have you checked the Vuex website? It says Pinia is default. Https://vuex.vuejs.org/. Source: about 1 year ago
Vuex itself, tells you to not use it and use Pinia instead. Source: about 1 year ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 month ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
MobX - Simple, scalable state management
p5.js - JS library for creating graphic and interactive experiences
Redux.js - Predictable state container for JavaScript apps
Anime.js - Lightweight JavaScript animation library
Zustand - Bear necessities for state management in React
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.