I became a VUE artist, when VUE 5 was released, and eventually went up the ladder to V.15 Complete. And , where I got tired of waiting hours, to create that "Perfect picture." And , why VUE failed miserably as an animation tool. VUE, for all it's improvements and changes, was basically stuck in the 90's, and still using the archaic frame building architecture found in WINDOWS . AVI. . IF , I wanted to animate anything, IT was going to be limited, and a VERY slow process. I.E. A two minute Ocean Sim, would take days to render, and the output, at best. COOL. but, with the brutally long, render times; IT basically became an expensive, worthless tool.
Would I still recommend this for beginners? - YES, for the simple reason, it introduces them 3-D modeling, and scene development. IT'S also a good tool for matte artists, because creating a simple PHOTO REAL background ,takes very little time.
OVER the years, though, I found the software, was real flakey, and prone to crashing. SO, in the end, I simply got tired of the nonsense, and moved on. I USE UNREAL 5 now, and it's a totally different world. I can create, and a fully animated scene, in a matter of minutes... and in full 3D , and with pre-animated objects. IT was game changer.
SO, final words? I would give VUE a plug , for ease of use, and stunning photo real output, but, would not be my choice for an animation solution. Just, by it's design.
I simply had too many bad experiences with the software. I hope the company focuses more on system stability, instead of adding MORE tweaks. MY assessment of V6.I , was very mixed. IT crashed constantly, yet, eventually was stable enough to use. V.9 , compete was an amazing program, and that's where E-ON got it right. Where they got it wrong, was the product was NOT affordable for the average user, and was also a factor; in me dropping the platform.
Based on our record, GitHub Pages seems to be a lot more popular than Vue. While we know about 467 links to GitHub Pages, we've tracked only 1 mention of Vue. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
It says right there: "Play God with the ultimate landscape generator" and that's what it did. You generate a random terrain, mould it to how you want it, set the levels of trees, water, grass, type of sky etc, set the camera position, and then it would render it for you. These days there are many more options: Terragen, Vue, World Machine, World Creator, Instant Terra, Bryce. Source: almost 3 years ago
You can deploy to Github Pages in under 2 minutes by following their documentation. - Source: dev.to / about 1 month ago
For this application, Elm controlled the routing. So, I had to adapt the scripts to deploy to Netlify instead of GitHub Pages. Why? Because you need to be able to tell the web server to redirect all relevant requests to the application. GitHub Pages doesn't have support for it. - Source: dev.to / about 2 months ago
It's super easy to publish a static site like the resume with GitHub Pages. Just check out the docs. - Source: dev.to / 3 months ago
GitHub Pages: Host your static websites directly from your GitHub repository. - Source: dev.to / 4 months ago
As per many other comments, it sounds like a static site generator like Hugo (https://gohugo.io/) or Jekyll (https://jekyllrb.com/), hosted on GitHub Pages (https://pages.github.com/) or GitLab Pages (https://about.gitlab.com/stages-devops-lifecycle/pages/), would be a good match. If you set up GitHub Actions or GitLab CI/CD to do the build and deploy (see e.g.... - Source: Hacker News / 4 months ago
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