The game engine you waited for... Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.
Based on our record, Godot Engine seems to be a lot more popular than Vim. While we know about 447 links to Godot Engine, we've tracked only 10 mentions of Vim. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Lua is quite small, encouraging distros to include it. The ubuntu gvim has, and the gvim AppImage linked from vim.org does. The default Makefile from github is set up to not include it, but you can uncomment one line there to get it. Source: about 1 year ago
I've not used vimwiki locally (tho I'm old enough to remember the Vim wiki on vim.org :), but I think what you are wanting to do is extend vimwiki's syntax file. I presume it installs one at $VIMRUNTIM/syntax or or ~/.vim/syntax. If this sounds right, then create a ~/.vim/after/syntax/vimwiki.vim file and place your match command in there. Then everytime you open a vimwiki file it should apply your... Source: over 1 year ago
Vim.org has 242k total visitors, tailwindcss.com has 4.4m, planetscale.com has 412k, jpl.nasa.gov has 2.6m, all built with Tailwind, all several years younger than Vim's website. Unnecessary comparison, unnecessary defence. It's a valuable tool, fine, but a complete disregard for anyone who doesn't love a crappy website and would like to navigate a website like a normal human is not something to be defended. Maybe... Source: over 1 year ago
I write in Vim with some customizations in my vimrc to gear it more towards prose writing than code editing. It's not pretty, but Normal Mode and Ex commands are the most powerful text editing tools out there, so that means I spend less time on making corrections and other edits. Source: about 2 years ago
If you are open minded and would like to try it out, click me for more information! Cheers. - Source: dev.to / over 2 years ago
If he wants to advance in the game space then he can either keep in the "visual coding" area using something like https://www.construct.net/en or start heading down the text coding path with https://godotengine.org/ or https://www.lexaloffle.com/pico-8.php. - Source: Hacker News / 20 days ago
Instead, I was recommended Godot by a fellow developer. It is an easy-to-pickup and beginner-friendly open-source engine, which I will use to develop the Tetris game. - Source: dev.to / 29 days ago
Https://godotengine.org/ and export to web . - Source: Hacker News / 29 days ago
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike. [1]: https://godotengine.org/. - Source: Hacker News / 4 months ago
Godot Engine is a free and open-source game engine. The story started as an in-house engine of an Argentinian studio in 2007, and since 2014, it's been a community-driven project with a lot of contributors. - Source: dev.to / 5 months ago
Visual Studio Code - Build and debug modern web and cloud applications, by Microsoft
Unity - The multiplatform game creation tools for everyone.
Sublime Text - Sublime Text is a sophisticated text editor for code, html and prose - any kind of text file. You'll love the slick user interface and extraordinary features. Fully customizable with macros, and syntax highlighting for most major languages.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Atom - At GitHub, we’re building the text editor we’ve always wanted: hackable to the core, but approachable on the first day without ever touching a config file. We can’t wait to see what you build with it.
GDevelop - GDevelop is an open-source game making software designed to be used by everyone.