Based on our record, Scratch seems to be a lot more popular than vim.so. While we know about 569 links to Scratch, we've tracked only 5 mentions of vim.so. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I’ve only found some super niche ones that really walk you through some practical use-cases, or have some sort of theme (e.g. vim.so or this one I recently came across https://tigyog.app/d/C-I1weB9CpTH/r/everyday-data-science). Source: over 2 years ago
I did not make vim.so just to be clear, its just a recent example of a small recent project I came across that does not seem too intense but probably generated a decent amount of money. Source: over 3 years ago
Build something! There are tons of people making small sites that are relatively cheap but help generate some income and are a passion project. I personally have a side business that requires very little work and generates some extra cash every month. Examples of this are things like https://vim.so, https://thedailybyte.dev, https://llamalife.co, https://www.getcyberleads.com and the list goes on. Even if you... Source: over 3 years ago
I don't think that is fair, vim.so is obviously a proper learning game someone has spent a lot of time and effort on. If you want to save money, maybe:. Source: over 3 years ago
Can you share how this compares to slip.so (this is the same guy behind vim.so) in term of prices, how many customers do you have currently, current revenue, and other details like how you got this idea, or is just a clone or the other are clones from you, how long is this on the market and so. Thanks. Source: about 4 years ago
I anticipate my kid needing to live in a word with capitalism, it doesn't ncessarily mean that they need a Mastercard at 4 years old. Same with many other things: condoms, keys to a car, access to alcohol. There is a time for everything, and at the age of 4, a young human probably has not yet maxxed out on analog stimuli opportunities. I learned YouTube when it came out in 2006 and I was 21. I've got 19 years of... - Source: Hacker News / 23 days ago
I've always been fascinated by the technology. I spent many hors playing video games and the first dive into the world of development was when I had to code a game on Scratch. The excercise looked pretty easy: Create a Tamagotchi-like game. Let me tell you - It wasn't easy at all for someone of a young age! There were many things that I needed to pay attention to: Things I have never heard of before! - Source: dev.to / 6 months ago
I would be surprised if your first program was C++? Specifically, getting a decent C++ toolchain that can produce a meaningful program is not a small thing? I'm not sure where I feel about languages made for teaching and whatnot, yet; but I would be remiss if I didn't encourage my kids to use https://scratch.mit.edu/ for their early programming. I remember early computers would boot into a BASIC prompt and I... - Source: Hacker News / 5 months ago
I've been teaching a teenager how to code with smalltalk (Scratch): https://scratch.mit.edu/. - Source: Hacker News / 6 months ago
A good place to start with kids that age is Scratch: https://scratch.mit.edu/. - Source: Hacker News / 8 months ago
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