IMG.LY offers a range of SDKs for design, photo, and video editing, powerful visual content creation tools that seamlessly integrate into applications across different industries and use cases. IMG.LY SDK is the perfect fit for print, Digital Asset Management, Marketing Tech, and social media sectors, to name a few.
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Based on our record, Vim Bootstrap should be more popular than IMG.LY. It has been mentiond 14 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Good recommendo, thanks. It seems better (more modern? More complete?) than https://vim-bootstrap.com/. Source: about 1 year ago
My impression is if you ask 10 vim users how they setup their vim, you'll get 11 different answers :p I'm happy enough with config generated from: https://vim-bootstrap.com/. - Source: Hacker News / about 1 year ago
Vim-Bootstrap -> generate .vimrc for you then modify it later. Source: over 1 year ago
- [-] The journey has began at some time 2020 - [x] Getting boring with `atom`, `vscode`, `sublime`. Why? 1. Too slow on managing projects, each project takes **2GB** storage 2. `atom` and `vscode` are electron-based app, so it's heavy 3. Sublime is quite good, but heavily on indexing project's files - [x] Try `vim`, doing `vimtutorial`, getting struggled and ... Struggled with the new ugly motions... Source: over 1 year ago
Once you you’ve got the hang of vim, then start to edit your c code. Vim is an amazingly good editor for c code, once you’ve configured it. Head to this site and make sure you select your chosen languages. https://vim-bootstrap.com. Source: almost 2 years ago
We are using it currently at spline.design, we handle almost all geometry calculations there. And we were using WASM in my previous company img.ly the CreativeEditorSDK is basically everything on wasm, even the text editing and so. Was a very cool project to work on. Source: over 2 years ago
Special thanks to the Microsoft Mojang Studios for the opportunity they gave me, as well as img.ly for actively supporting the development of EnTT. Source: over 2 years ago
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