
Vercel
Next.js
Netlify
GitHub Pages
Heroku
Railway
Render
Tailwind CSS
GDevelop
Godot Engine
Unreal Engine
Unity
Stencyl
RPG Maker
Adventure Game Studio
Wick Editor
Vercel
GDevelopWe have been using Vercel to host some of our internally developed apps that help our team run our operations on Vercel and have found it to be a very developer friendly platform. With our apps built in Next JS it is a natural fit and the dev op pipelines can quickly and easily be configured. As these are internal apps used by our team they don't need to support huge traffic volumes so pricing has been affordable for us.
awesome, but contains some bugs like frezees or editor view crash
Based on our record, Vercel should be more popular than GDevelop. It has been mentiond 652 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Vercel Hobby is free for personal, non-commercial projects and is built around HTTP serverless functions and static frontends. Node.js is the primary runtime, and Vercel does a lot of Next.js-specific work for you automatically: caching pages that don't change often, running lightweight functions close to the user, resizing images, and running middleware on every request. Hobby includes 100 GB of bandwidth per... - Source: dev.to / about 1 month ago
Vercel is where JS-heavy Heroku apps land when the shape they really wanted was framework-native serverless, especially anything on Next.js. ISR caching, edge functions, image optimization, middleware, and the AI SDK all wire up automatically from the framework's build output, so the parts of the app Heroku was serving as HTTP handlers become serverless functions that don't pay for idle time. - Source: dev.to / about 1 month ago
What went wrong: The security commit added a Content-Security-Policy Header with connect-src 'self' https://*.public.blob.vercel-storage.com. The Vercel Blob SDK's client-side upload() makes a PUT to Https://vercel.com/api/blob. That domain wasn't in connect-src. The browser silently blocked the request. - Source: dev.to / about 2 months ago
A host: A host is really just a computer that stays powered on and connected to the internet with a public address of its own. When a visitor types in the app's address, their browser sends a request across the internet to that machine, the machine runs the code, and it sends the finished page back. A laptop was quietly doing both jobs during the build, the server and the only visitor allowed in; a host is that... - Source: dev.to / about 2 months ago
The short version is this: BabyChain lets you design a ComfyUI-style media chain on a canvas, then call that same chain from product code as POST /api/v1/chains/runs. Every step executes through provider APIs with server-side credentials, every state transition persists to AWS Aurora, and Vercel functions stay stateless. - Source: dev.to / 2 months ago
GDevelop combines open-source flexibility with powerful no-code features. Their recent AI plugins provide remarkable capabilities:. - Source: dev.to / over 1 year ago
Humble Bundle has a Godot bundle is available for the next day or so. That might be a good one to look at if you're ok with leaning into code a bit (gdscript is very very similar to python). https://www.humblebundle.com/software/learn-godot-43-complete-course-bundle-software Also check out the RPG Maker bundle. That's pretty point-and-click. You can have something basic up and running in a couple minutes... - Source: Hacker News / almost 2 years ago
I selected this library as I normally use much higher-level tools to develop games such as p5.js, or GDevelop. Both these tools are amazing in their own right; however, I want to learn how these processes operate on a much lower level. These tools take care of a lot of issues for you ranging from asset to memory management. Raylib is still cross-platform but does not handle these tasks for the programmer which I... - Source: dev.to / almost 2 years ago
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community. Take a look at: https://itch.io/game-development/engines/most-projects And https://www.gamedeveloper.com/blogs/the-generous-space-of-alternative-game-engines-a-curation- If you look at both of these you'll see just how many engines there are... - Source: Hacker News / almost 3 years ago
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/ It has everything you need, is free and its VISUAL PROGRAMMING is fab... - Source: Hacker News / almost 3 years ago
Next.js - A small framework for server-rendered universal JavaScript apps
Godot Engine - Feature-packed 2D and 3D open source game engine.
Netlify - Build, deploy and host your static site or app with a drag and drop interface and automatic delpoys from GitHub or Bitbucket
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
GitHub Pages - A free, static web host for open-source projects on GitHub
Unity - The multiplatform game creation tools for everyone.