This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than vim.so. While we know about 204 links to Unity, we've tracked only 5 mentions of vim.so. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 4 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
I’ve only found some super niche ones that really walk you through some practical use-cases, or have some sort of theme (e.g. vim.so or this one I recently came across https://tigyog.app/d/C-I1weB9CpTH/r/everyday-data-science). Source: over 2 years ago
I did not make vim.so just to be clear, its just a recent example of a small recent project I came across that does not seem too intense but probably generated a decent amount of money. Source: over 3 years ago
Build something! There are tons of people making small sites that are relatively cheap but help generate some income and are a passion project. I personally have a side business that requires very little work and generates some extra cash every month. Examples of this are things like https://vim.so, https://thedailybyte.dev, https://llamalife.co, https://www.getcyberleads.com and the list goes on. Even if you... Source: over 3 years ago
I don't think that is fair, vim.so is obviously a proper learning game someone has spent a lot of time and effort on. If you want to save money, maybe:. Source: over 3 years ago
Can you share how this compares to slip.so (this is the same guy behind vim.so) in term of prices, how many customers do you have currently, current revenue, and other details like how you got this idea, or is just a clone or the other are clones from you, how long is this on the market and so. Thanks. Source: about 4 years ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
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Godot Engine - Feature-packed 2D and 3D open source game engine.
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Blender - Blender is the open source, cross platform suite of tools for 3D creation.
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