Tailscan is the ultimate developer tool for Tailwind CSS The ultimate developer tool for Tailwind CSS. Build, design and debug your Tailwind website visually with Tailscan, right within the browser.
💡Check the demo video on https://tailscan.com
✨ Visual editor in the browser Add, remove or modify Tailwind classes in the browser. Even arbitrary classes or those purged during build time. Also works on any website, not just your own. You'll have the full power of Tailwind directly in the browser!
🔮 Copy element or class list Easily copy the class list or the entire element with the class changes you made to your clipboard.
📐 Guidelines and computed regions Check element alignment, Tailwind margin or padding values for each element or the element size easily with Guidelines and Computed Regions.
📱 Autocompletion Tailscan will suggest the right classes for you as you type, show the resulting CSS and if relevant, show a preview of that class.
🔎 You can try Tailscan on the website https://tailscan.com. To use Tailscan on other websites, you need a license key (paid).
For questions or support, feel free to email at info@tailscan.com
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This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be more popular. It has been mentiond 204 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 1 month ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 3 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 10 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
DivMagic - Copy design from any website Copy any element from any site and paste them directly into your codebase With one click, users can get compact and re-usable code in CSS or Tailwind CSS in HTML or JSX. Clone or copy a website easily with one click.
Godot Engine - Feature-packed 2D and 3D open source game engine.
Tailwind CSS - A utility-first CSS framework for rapidly building custom user interfaces.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
CSS Scan - Instantly check or copy computed CSS from any element for only ~95$