This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than Octane Render. While we know about 204 links to Unity, we've tracked only 7 mentions of Octane Render. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 1 month ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 3 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 7 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 10 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 10 months ago
Vulkan doesn't do C++ as shading language for example, there are some backend attempts to target SPIR-V, but it still is early days and nowhere close of having the IDE integration, graphical debugging tools and rendering libraries that CUDA enjoys. Examples of rendering solutions using CUDA, https://www.nvidia.com/en-us/design-visualization/solutions/rendering/ https://home.otoy.com/render/octane-render/ It is... - Source: Hacker News / 3 months ago
For example OTOY uses CUDA renderering. https://home.otoy.com/render/octane-render/ If you prefer actual code, https://advances.realtimerendering.com/s2015/aaltonenhaar_siggraph2015_combined_final_footer_220dpi.pdf and "Mesh Shaders - The Future of Rendering" https://www.youtube.com/watch?v=3EMdMD1PsgY "GPU driven Rendering with Mesh Shaders in Alan Wake 2" https://www.youtube.com/watch?v=EtX7WnFhxtQ. - Source: Hacker News / 5 months ago
Octane Render, they have a free non-commercial license for personal use (used this for the Flounder Heights renders). Source: over 2 years ago
You can use Octane to render from Daz, either a plugin for Daz or use the plugin to export the scene for render in Octanes standalone render. OBS! Do be aware that Octane uses a different system for materials and lightning so while you can import Iray materials, you will need to rework them in octane before render. You can read about Octane here: https://home.otoy.com/render/octane-render/ You can find the... Source: almost 3 years ago
He apparently uses a tool called octane renderer: https://home.otoy.com/render/octane-render/. Source: about 3 years ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Cycles Renderer - Cycles is Blender’s ray-trace based production render engine and in development since 2011.
Godot Engine - Feature-packed 2D and 3D open source game engine.
RenderMan - Advanced Technology from Pixar Animation Studios for Rendering VFX and Animation
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
V-Ray - Learn why V-Ray for 3ds Max’s powerful CPU & GPU renderer is the industry standard for artists & designers in architecture, games, VFX, VR, and more.