Based on our record, Octane Render seems to be more popular. It has been mentiond 7 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Vulkan doesn't do C++ as shading language for example, there are some backend attempts to target SPIR-V, but it still is early days and nowhere close of having the IDE integration, graphical debugging tools and rendering libraries that CUDA enjoys. Examples of rendering solutions using CUDA, https://www.nvidia.com/en-us/design-visualization/solutions/rendering/ https://home.otoy.com/render/octane-render/ It is... - Source: Hacker News / 3 months ago
For example OTOY uses CUDA renderering. https://home.otoy.com/render/octane-render/ If you prefer actual code, https://advances.realtimerendering.com/s2015/aaltonenhaar_siggraph2015_combined_final_footer_220dpi.pdf and "Mesh Shaders - The Future of Rendering" https://www.youtube.com/watch?v=3EMdMD1PsgY "GPU driven Rendering with Mesh Shaders in Alan Wake 2" https://www.youtube.com/watch?v=EtX7WnFhxtQ. - Source: Hacker News / 5 months ago
Octane Render, they have a free non-commercial license for personal use (used this for the Flounder Heights renders). Source: over 2 years ago
You can use Octane to render from Daz, either a plugin for Daz or use the plugin to export the scene for render in Octanes standalone render. OBS! Do be aware that Octane uses a different system for materials and lightning so while you can import Iray materials, you will need to rework them in octane before render. You can read about Octane here: https://home.otoy.com/render/octane-render/ You can find the... Source: almost 3 years ago
He apparently uses a tool called octane renderer: https://home.otoy.com/render/octane-render/. Source: about 3 years ago
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