This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Unity might be a bit more popular than Nuxt.js. We know about 204 links to it since March 2021 and only 149 links to Nuxt.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 1 month ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 3 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 7 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 10 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
In recent years, projects like Vercel's NextJS and Gatsby have garnered acclaim and higher and higher usage numbers. Not only that, but their core concepts of Server Side Rendering (SSR) and Static Site Generation (SSG) have been seen in other projects and frameworks such as Angular Universal, ScullyIO, and NuxtJS. Why is that? What is SSR and SSG? How can I use these concepts in my applications? - Source: dev.to / about 1 year ago
One reason to opt for server side rendering is improved SEO, so if this is especially import for your project you could have a look at for instance https://remix.run/ or https://nextjs.org/ for react or https://nuxtjs.org/ if you use Vue. Source: almost 2 years ago
Well nuxtjs.org work smooth on ios 12, maybe you didn't understand what I'm talking about. Source: about 2 years ago
E.g. Most nuxtjs.org documentation is Nuxt 2 and therefore Vue 2, while nuxt.com documentation is always Nuxt 3 and therefore Vue 3. Source: about 2 years ago
For detailed explanation on how things work, check out the documentation. - Source: dev.to / about 2 years ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Next.js - A small framework for server-rendered universal JavaScript apps
Godot Engine - Feature-packed 2D and 3D open source game engine.
Tailwind CSS - A utility-first CSS framework for rapidly building custom user interfaces.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Vue.js - Reactive Components for Modern Web Interfaces