Developers and software engineers who use Emacs as their primary text editor, especially those who are looking for a powerful and efficient way to manage Git repositories without leaving their editor.
This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than Magit. While we know about 204 links to Unity, we've tracked only 6 mentions of Magit. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 4 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
There're multiple solutions like this and I've used some of them over the past years. - There's obviously the fantastic Magit (https://github.com/magit/magit) I did use this for a long time but recently switched over to LazyGit for the better Vim bindings and having more features - LazyGit (https://github.com/jesseduffield/lazygit). One thing that I added that (as far as I know) none of the others have and I... - Source: Hacker News / 6 months ago
If you use magit, it has magit-wip-mode to automatically commit changes to tracked files in working and index trees into wip refs per branch. Source: almost 3 years ago
Magit because it's a great git frontend. Source: almost 3 years ago
Without any order magit, lispy and minions. Source: almost 3 years ago
Do you believe me if I tell you that with Org mode the data we refer To in a link can be a buffer in magit-revision-mode (from magit Package) showing us a specific commit of some git repository? Source: about 3 years ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
SmartGit - SmartGit is a front-end for the distributed version control system Git and runs on Windows, Mac OS...
Godot Engine - Feature-packed 2D and 3D open source game engine.
tig - TIG Software Updates & Expansions. Download the most up-to-date, innovative software solutions for your TIG welder instantly to a memory card for enhanced performance.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
GitKraken - The intuitive, fast, and beautiful cross-platform Git client.