This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than IceSL. While we know about 204 links to Unity, we've tracked only 4 mentions of IceSL. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 4 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
Be sure to include Lua-based IceSL: https://icesl.loria.fr/. Source: about 2 years ago
If you’re looking for 3D modelling in real programming languages, I’ve very much enjoyed IceSL, which embeds Lua: https://icesl.loria.fr/. - Source: Hacker News / about 3 years ago
Not with Cura. IceSL does have some parts done by the GPU using OpenGL rendering tricks though. Source: over 3 years ago
Icesl has a web-based version. It's a little weird if you're used to Cura, but it does work. Source: over 3 years ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Slic3r - STL-to-GCODE translator for RepRap printers Here comes Slic3r! Its features are: - speed
Godot Engine - Feature-packed 2D and 3D open source game engine.
Cura - Cura aims to be a end solution for personal 3D printing with RepRap based machines.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
MatterControl - MatterControl is a free, open source app that lets you organize and manage your 3D prints.