This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than Slic3r. While we know about 204 links to Unity, we've tracked only 3 mentions of Slic3r. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I split my Boba Fett helmet STL in Slic3r. It was incredibly easy to split the file into 8 parts. The top and bottom halves split at the visor line, then split those pieces into halves and then halves again so they will fit on the bed. Source: almost 3 years ago
Try using a diffent slicer. Either cura or slic3r. Source: over 3 years ago
I use Slic3r where the preview is quite easy to get, but the configuration might be a bit scary to get done (although the defaults are reasonable) as you want to try with adding or removing support material. Source: about 4 years ago
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 4 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 12 months ago
Cura - Cura aims to be a end solution for personal 3D printing with RepRap based machines.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
MatterControl - MatterControl is a free, open source app that lets you organize and manage your 3D prints.
Godot Engine - Feature-packed 2D and 3D open source game engine.
IceSL - Welcome to IceSL!
Blender - Blender is the open source, cross platform suite of tools for 3D creation.