This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than Grails. While we know about 204 links to Unity, we've tracked only 6 mentions of Grails. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 3 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
Trails is a modern web application framework. It builds on the pedigree of Rails and Grails to accelerate development by adhering to a straightforward, convention-based, API-driven design philosophy. - Source: dev.to / 10 months ago
And frameworks like Grails build conventions and helpers on top of Spring. Source: over 2 years ago
I don't have any direct experience and am only suggesting it because you mentioned RoR...But Grails (https://grails.org/) is basically the JVM version of RoR (Groovy on Rails -> Grails). Source: over 2 years ago
Grails - Spring under the hood. Much less boilerplate. Opinionated, which helps keep things consistent. Uses Spring-Security plugin for authentication. Source: almost 3 years ago
Also, Grails, which a Rails like framework build on Groovy, a JVM scripting language. Source: over 3 years ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Ruby on Rails - Ruby on Rails is an open source full-stack web application framework for the Ruby programming...
Godot Engine - Feature-packed 2D and 3D open source game engine.
Django - The Web framework for perfectionists with deadlines
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Meteor - Meteor is a set of new technologies for building top-quality web apps in a fraction of the time.