FUNCTION12 offers three products: DevMode, DevMode Plus, and CodeGen. The features include
DevMode âś…Lifetime Free âś…Pixel-perfect design, aIl inspectors
DevMode Plus âś…Re-analyzes and Auto-adjusts Designs âś…Automatically Configures Vectors, Images, and SVGs
CodeGen âś…Holistic Design, Scene, and Object Relationship Analysis âś…Component Analysis and Automatic Conversion âś…Comprehensive Code Generation for Projects âś…Support for Multiple Frameworks and Code Styles âś…Class Name Auto-completion and Styling
No features have been listed yet.
No FUNCTION12 videos yet. You could help us improve this page by suggesting one.
This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be more popular. It has been mentiond 204 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 4 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 12 months ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Anima App - Design, get feedback, convert to code, publish, iterate.
Godot Engine - Feature-packed 2D and 3D open source game engine.
Polipo.io - Implement any design in just a few lines of code. Keep design and product synchronized, in real-time.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Locofy.ai - Locofy.ai helps builders launch 4-5x faster by converting designs to production ready code.