The FlightGear flight simulator project is an open-source, multi-platform, cooperative flight simulator development project. It also simulates space flight in Earth's orbit.
FlightGear's flight dynamics engine (JSBSim) is used in a 2015 NASA benchmark to judge new simulation code to the standards of the space industry. FlightGear is used professionally for research and development, as well as non-professionally.
Screenshots: link
Information: https://en.wikipedia.org/wiki/FlightGear https://www.flightgear.org/category/tours/ https://www.flightsim.com/vbfs/tags.php?tag=flightgear (multi-page articles) FlightGear wiki
As of 2020 there are over 700 aircraft and spacecraft projects available with 1 click download and install from the sim's launcher, more are available at 3rd party hangars and github repositories for different craft projects.
FlightGear 2020.3.8 and later has automatically downloaded 3d models of buildings, roads, cities etc. , based on Open StreetMap (OSM) data and automatic generation, for the whole world.
Platforms: Windows, macOS, Linux, Raspberry Pi, other OSes
This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than FlightGear. While we know about 204 links to Unity, we've tracked only 1 mention of FlightGear. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 4 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
Check out https://flightgear.org or https://geo-fs.com. These are completely free to use. Source: over 1 year ago
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