This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Unity might be a bit more popular than Composer. We know about 204 links to it since March 2021 and only 143 links to Composer. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 4 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
There is also no requirement to follow the PHP-FIG standards. The best thing that is build because of those standards is Composer. The most plugins I downloaded while writing use composer. The problem is that the plugins ship with their own vendor directory. While the standard is to have one vendor directory for the whole project. This results in different packages with the same or different version of it in the... - Source: dev.to / about 1 month ago
“Extensions are now very close to being like packages; they basically look like Composer packages. It’s still open to discussion whether PIE will be part of Composer someday. It’s not decided yet, but I hope it will be,” Roman added. - Source: dev.to / about 1 month ago
Dependencies are managed by Composer (like npm, cargo, etc) for more than 10 years now. https://getcomposer.org. - Source: Hacker News / about 1 month ago
Composer and Packagist have become key tools for establishing the foundations of PHP-based applications. Packagist is essentially a directory containing PHP code out of which Composer, a PHP-dependency manager, retrieves packages. Their ease of use and exceptional features simplify the process of importing and managing own and third-party components into our PHP projects. - Source: dev.to / 3 months ago
Simplicity: Getting started is a breeze—install via Composer, define some routes, and you’re off. Scaling up? Add middleware or libs like Twig or Eloquent as needed. - Source: dev.to / 3 months ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
jQuery - The Write Less, Do More, JavaScript Library.
Godot Engine - Feature-packed 2D and 3D open source game engine.
React Native - A framework for building native apps with React
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Babel - Babel is a compiler for writing next generation JavaScript.