This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity should be more popular than C++. It has been mentiond 204 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 1 month ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 3 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
About 4 months ago (approximately the last time I wrote something here), I opted to embark on a graduate school journey at Stony Brook University, Computer Science (if you have a remote position — Technical Writer and/or Software Engineer position — at a non-USA company, don't hesitate to reach out). Was it the best decision to make considering less pay (if any), more theoretical undertakings and assumptions, and... - Source: dev.to / over 1 year ago
Full of wrong and/or incomplete information. I prefer cplusplus.com when I need to look up some library details. Source: almost 2 years ago
For C++ I would suggest using cplusplus.com. Fantastic resource to use. Source: almost 2 years ago
C++ was far from my first language. I took Modula-2 and FORTRAN in school. I knew about pointers, linked lists, etc before writing my first line of C++. I think the best way to learn is just to work on projects that interest you. Get familiar with online resources. I like cplusplus.com and cppreference.com (can get a little verbose). I'm also a big fan of w3schools.com. They have a good C++ tutorial for beginners. Source: almost 2 years ago
I second this. cplusplus.com will pop up on your searches, I just blocked it. Loaded with ads and slow, and almost always less thorough than cppreference. I found geeksforgeeks OK when learning algorithms - not so much the language itself though. Source: almost 2 years ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Python - Python is a clear and powerful object-oriented programming language, comparable to Perl, Ruby, Scheme, or Java.
Godot Engine - Feature-packed 2D and 3D open source game engine.
Go Programming Language - Go, also called golang, is a programming language initially developed at Google in 2007 by Robert...
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Rust - A safe, concurrent, practical language