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UglifyJS VS EnTT

Compare UglifyJS VS EnTT and see what are their differences

UglifyJS logo UglifyJS

JavaScript minifier, beautifier, mangler and parser toolkit.

EnTT logo EnTT

Header-only C++ game development library with innovative ECS (Entity-Component-System).
  • UglifyJS Landing page
    Landing page //
    2022-10-30
  • EnTT Landing page
    Landing page //
    2023-09-05

UglifyJS videos

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EnTT videos

EnTT -- C++ ECS Gaming Library

More videos:

  • Review - Intro to EnTT (ECS) | Game Engine series

Category Popularity

0-100% (relative to UglifyJS and EnTT)
Web Application Bundler
100 100%
0% 0
Programming
0 0%
100% 100
Monitoring Tools
100 100%
0% 0
Developer Tools
0 0%
100% 100

User comments

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Social recommendations and mentions

Based on our record, EnTT seems to be a lot more popular than UglifyJS. While we know about 32 links to EnTT, we've tracked only 1 mention of UglifyJS. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

UglifyJS mentions (1)

  • Overview of the next-gen frontend dev tools
    There are many minifiers such as terser and uglify. But, because minifying also require to parse the JS, it is actually possible to use esbuild and SWC to minify the code. Here's a benchmark of the main minifiers. - Source: dev.to / over 1 year ago

EnTT mentions (32)

  • Using Jolt with flecs & Dear ImGui: Game Physics Introspection
    EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics. - Source: dev.to / about 1 month ago
  • Focus: A simple and fast text editor written in Jai
    Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / 9 months ago
  • Introducing Ecsact
    Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / 11 months ago
  • Sharing Saturday #472
    Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: 11 months ago
  • What are the limits of blueprints?
    There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see... Source: 12 months ago
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What are some alternatives?

When comparing UglifyJS and EnTT, you can also consider the following products

Terser - JavaScript parser, mangler, optimizer and beautifier toolkit for ES6+

Flecs - Multi-threaded Entity Component System written for C89 & C99

JavaScript Obfuscator - JavaScript Obfuscator is a free online tool that obfuscates your source code, preventing it from being stolen and used without permission.

EntityX - Fast, type-safe C++ ECS (Entity-Component System).

YUI Compressor - Yahoo JS/CSS Compressor

Entitas - Entity Component System Framework for C# and Unity