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Based on our record, Twine seems to be a lot more popular than Yarn Spinner. While we know about 275 links to Twine, we've tracked only 20 mentions of Yarn Spinner. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
There's ChoiceScript by Choice Of Games. It's more along the lines of Choose Your Own Adventure. If you're hoping to make something with a fair amount of random events, you might want to check out Twine. Source: 5 months ago
You use something like https://twinery.org/ for creating the dialogues, and then write abstract code to handle that. Source: 5 months ago
The Twine website links to a few, along with thousands at IFDB; https://ifdb.org/search?searchbar=system%3Atwine And itch: https://itch.io/games/tag-twine See the Twinery for more, including the spec: https://twinery.org/. - Source: Hacker News / 6 months ago
The story is from my own mind, of course. I will maybe use Twine to help me with all the possible way to go, not sure yet. Source: 7 months ago
Https://twinery.org/ would this work for you? Source: 10 months ago
Another option if you don't want to implement it yourself though is to use an already built library. I've been playing with YarnSpinner a little bit recently and I'm liking it so far. I can't give much more details than that, but it's maybe worth a look. At least for some reference. Source: 11 months ago
I looked into other solutions, but haven't tested them yet: (Ink)[https://www.inklestudios.com/ink/] (Yarn)[https://yarnspinner.dev/]. Source: about 1 year ago
I am currently working on a 3d Unity game that uses a classic visual novel interface for conversations with NPCs. I am using Yarnspinner for the VN parts. It's a very powerful and flexible middleware that allows you to write your dialogue trees in a very simple domain-specific language. Source: about 1 year ago
After writing several own dialogue solutions, I decided to use Yarnspinner as a dialogue scripting solution for my latest project. It's really powerful, flexible and easy to use. I see no reason why I would ever want to invent my own again. It comes with a sample dialogue UI, but the website has a guide for how to create your own. Source: about 1 year ago
Find ways to tell those stories without complex mechanics. Visual novels and text adventures are a great example. If you have a budget, hire a good artist and maybe look into voice over actors. If you're short on budget, look into AI to generate images and even to do voice over. As for tools you have Twine, Ink and YarnSpinner, to name s few and, in terms of game engine, don't lose too much time picking one.... Source: over 1 year ago
RenPy - Ren'Py is a free and cross-platform visual novel engine that helps you use words, pictures, and...
Ink by Inkle - ink is a popular open source scripting language for branching stories, designed for writers
StoryNexus - StoryNexus allows you to play, and create, storygames: interactive stories in a rich variety of worlds. Create a storygame as a creative experiment, a source of income, an educational tool, a piece of transmedia content or a game for your friends.
Quest - Quest lets you create sophisticated text-based games, without having to program.
Arcweave - Arcweave is the first browser based cloud professional tool for game and narrative design.
Inform - Description The market is unpredictable and keeps on changing over time.