Based on our record, Twine seems to be a lot more popular than Knights of San Francisco. While we know about 276 links to Twine, we've tracked only 6 mentions of Knights of San Francisco. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I think you and your kid would have fun designing a Choose Your Own Adventure game in Twine. https://twinery.org/ FWIW, there are a bunch of simple modern GUI builders, including GUI builders for the web, but none of them are popular, due to the sweet spot of supply and demand that Hypercard hit. When Hypercard launched, it came with every Mac, it was free, and there was nothing else like it available on... - Source: Hacker News / about 1 month ago
There's ChoiceScript by Choice Of Games. It's more along the lines of Choose Your Own Adventure. If you're hoping to make something with a fair amount of random events, you might want to check out Twine. Source: 6 months ago
You use something like https://twinery.org/ for creating the dialogues, and then write abstract code to handle that. Source: 6 months ago
The Twine website links to a few, along with thousands at IFDB; https://ifdb.org/search?searchbar=system%3Atwine And itch: https://itch.io/games/tag-twine See the Twinery for more, including the spec: https://twinery.org/. - Source: Hacker News / 7 months ago
The story is from my own mind, of course. I will maybe use Twine to help me with all the possible way to go, not sure yet. Source: 8 months ago
Other notable CYOA games I can think of are mostly mobile games, like Knights of San Francisco or Magium. They are not as polished as Roadwarden, but they are quite good. Source: about 1 year ago
Https://egamebook.com/knights/ Just the way they reveal the text phrase-by-phrase makes all the difference. I'm someone who wants to read all the text, but if they just dumped the whole paragraph in one go I wouldn't be able to stop myself skimming past it to the choices. And the restriction feels subtle enough to be unobtrusive. I wonder if these text-based games work best on mobile (as long as it's choice-based... - Source: Hacker News / over 2 years ago
Well, mine is a bit weird: here. In general, I think Flutter is great for "UI based" games. The typical example is some kind of "infinite clicker" or a sports management game. But the sky's the limit. Source: over 2 years ago
My game might be a bit of an outlier. Most games aren't that short or weird. Source: over 2 years ago
* Knights of San Francisco game: https://egamebook.com/knights/. - Source: Hacker News / almost 3 years ago
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